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  1. #1

    Question Xara Flash Codes?

    "Tip: It’s possible to make an object rotate a full 360° in just one frame by using the rotate command and not changing the position of the object in a subsequent frame. However, the object will only rotate about its centre. This might have some uses in certain situations."

    Would someone please show an example of the correct syntax for this?

    1) New Animation File
    2) Draw square on frame 1> select square> name> rotate+: square

    2) preview animation = non rotating square.

    rotate+: square
    rotate+ 360: square
    rotate+: 360 square
    sadicus - Win10 ● nvidia 32GB ● XDP17
    IP

  2. #2
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    Default Re: Xara Flash Codes?

    Just name it "rotate + square", no colon required.
    Attached Files Attached Files
    Egg

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  3. #3
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    Default Re: Xara Flash Codes?

    Here's a more complex animation but very simple.

    Attached Files Attached Files
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
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  4. #4

    Default Re: Xara Flash Codes?

    OH YEA! (..exclaimed like Kool-Aid man)
    ..is there a way to set the rotation (in degrees) amount?

    rotate + ball5
    Do you need at least two frame for this to work?
    Last edited by sadicus; 22 July 2009 at 01:43 PM.
    sadicus - Win10 ● nvidia 32GB ● XDP17
    IP

  5. #5
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    Default Re: Xara Flash Codes?

    To rotate about a specified angle:
    Do not use the [rotate] option
    Simply name your object.
    Copy this frame.
    Rotate your object using the [angle of selection] option.
    True love is the ultimate truth
    IP

  6. #6
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    Default Re: Xara Flash Codes?

    Here is an example basically using 3 frames. It shows a clock with a second as well as a minute hand (rather than a minute and hour hand).
    Because the rotation is larger than 180 degrees, I had to split it up into 2 sequences (180 degrees + 90 degrees (30 seconds + 15 seconds). XX doesn't look at the number of degrees the object has moved, it looks at the quickest way of moving the last object to the position of the present object. Because of this, the movement may run anti-clockwise rather than clockwise etc.
    In most of my rotation animations, I do not use the [rotate] command as it is quite limited as compared to 'manually' rotating the object.
    Attached Files Attached Files
    True love is the ultimate truth
    IP

  7. #7
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    Default Re: Xara Flash Codes?

    Hi Anas, your animations stopping at a quarter too.
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
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  8. #8

    Default Re: Xara Flash Codes?

    Maybe he ran out of time Egg ?
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  9. #9
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    Cool Re: Xara Flash Codes?

    Quote Originally Posted by Egg Bramhill View Post
    Hi Anas, your animation's stopping at a quarter to.
    Very naughty, two errors there Egg.

    I may complete the full hour one day.

    Anas
    True love is the ultimate truth
    IP

 

 

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