Quote Originally Posted by Soquili View Post
Sedric the page I referenced shows that GCC/G++ are required to compile XaraLX. KDevelop needs to be configured to compile GCC/G++ source.
See the references in the google search http://www.google.com/search?hl=en&q=gcc&as_q=kdevelop
Very few Linux developers ever visited these forums. The members of Talkgraphics are mostly users of graphics software rather than developers.
I did get as far as the gcc/g++ deduction. (A look at the checkout full of .cpp source files vaguely hints at that...). The make did run for quite a few steps before it
barfed on the file shown. Since the steps in the make before this one succeeded,
one can reasonably infer that gcc/g++ are present and working.

What I wanted to know is how, given a checkout from some
project [probably originally generated by] Kdevelop one goes about re-introducing
this project into Kdevelop so as to continue working on it..

It has been suggested that I try the dev maillist - so I may do that, next time I've
got a hour to spare.