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Thread: Q: Spinning Can

  1. #1
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    Default Q: Spinning Can

    ive got this attached image
    i made in photoshop.

    ive also got a full size wrap image that i want to put on a cylander like a energy can. has anyone used a vector image that i can import and attach an image to wrap around it?

    Q: Can i attach an image to a shape to create a spinning energy drink?

    ive attached an image that spins, i want to remake that.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	MK-Energy Drink.jpg 
Views:	427 
Size:	167.8 KB 
ID:	59339  
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    Last edited by 513craig; 13 April 2009 at 08:09 AM. Reason: added spinning can

  2. #2
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    Default Re: Q: Spinning Can

    Well, this is the best I can do, and I thought maybe with "texture on the sides"
    you could do something, but it seems to be useless for this, well, as far as I know.
    Attached Files Attached Files
    be aware, not to become a ware.

  3. #3
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    Default Re: Q: Spinning Can

    Xara3D can't do this kind of animation properly, because the side of the can is not where Xara3D can apply its textures. Xara3D's textures are applied to the front face of a shape. In the case of a can or cylinder, the front face is the circular end of the can. Xara3D can only extrude flat shapes.

    You could simulate a cylinder out of many thin rectangles spun around a common centre, and apply a texture to their front faces, but all the cylinder faces will get the same small section of the texture so you then need to shift the texture on each rectangle along by a small amount from the previous rectangle. It can be done, but I think it is far too much trouble, and unless you use a lot of rectangles, the resulting cylinder will not look rounded, and the image might still not look right. And you would also then have to spin the cylinde manually and build up the animation by exporting static frames into a suitable application before you could then export an animated gif.

    Xara3D is really not the right tool for this.

    Mike

  4. #4
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    Default Re: Q: Spinning Can

    thank you both for trying.
    i wish the side texture feature was better
    mabey in the next xara3d upgrade you can do this.

  5. #5
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    Default Re: Q: Spinning Can

    Quote Originally Posted by simsmj View Post
    Xara3D can't do this kind of animation properly, because the side of the can is not where Xara3D can apply its textures. Xara3D's textures are applied to the front face of a shape. In the case of a can or cylinder, the front face is the circular end of the can. Xara3D can only extrude flat shapes.

    Mike
    Well the strange thing is then, that the option is there?
    Why is there an option for textures on the sides when it doesn`t work properly? Or am I missing something?
    be aware, not to become a ware.

  6. #6
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    Default Re: Q: Spinning Can

    And he has done it again.

    After the flag he now has, the can.

    Yes it can be done, like Obama told us.

    look and behold, a spinning can
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    Last edited by ankhor; 14 April 2009 at 11:19 AM.
    be aware, not to become a ware.

  7. #7
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    Default Re: Q: Spinning Can

    nice attempt there, like it

    slight glitch with black artifact on hand appearing and disappearing..

    not got x3D to hand - so can't look at file at present
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  8. #8
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    Default Re: Q: Spinning Can

    It's the GIF glich. It looks absolutely perfect in X3D.
    John.

  9. #9
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    Default Re: Q: Spinning Can

    okidoki - thanks John
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  10. #10
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    Default Re: Q: Spinning Can

    And here a complete can (with 'example' because it does take some work,
    to discourage the freebee's)
    Attached Images Attached Images     
    Last edited by ankhor; 14 April 2009 at 04:56 PM.
    be aware, not to become a ware.

 

 

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