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  1. #31
    Join Date
    Jul 2004
    Location
    FL
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    35

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    Here's mine! I know it's a bit late but when I read this last night I couldn't resist. While playing around with it I also noticed a difference in the refracted image. I don't think the rays need to be so high but I wanted to get the full effect without having to test it by incrementing one ray at a time.

    Does anyone know why those fuzzy grey areas appear (they are within the "water" and I'm pretty sure that they are the white squares)? I can't figure it out.

    Also, I notice that there is a fine grey line between my water and cup. I took a copy of my cup and removed the outer portion of the spline so the inner portion was exactly the same as the cup (inside a lathe nurb). Is there a tutorial for making liquids in a cup somewhere?

    Thanks,
    -Tek
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  2. #32
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

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    Hi Teknal,

    Great looking glass and water. Those gray areas are probably shadows on your water object. Add a compositing tag to your water object and uncheck the Receive Shadows.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  3. #33
    Join Date
    Jan 1970
    Posts
    3,220

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    Hi Teknal, yes indeed,nice looking glass and water...

    ya know what? You bring up some very interesting questions, to which personaly I have not the answers, but I would surely love to gain such... So yes indeed, di everyone make the "water" the inside dimensions of the cup, or halfway through, or all the way through etc? as well, I would really like to know how some managed to make the condensation look on thier entry's here...

    good stuff Bill

  4. #34
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

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    Gidget, the images from me had the 'water' slightly smaller than the inside of the glass. If it touches or intersects the glass you can get some unexpected results. Jens told me this last year when I first started using Truespace.

    Sometimes the results can be nice though.
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    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  5. #35
    Join Date
    Aug 2000
    Location
    Meridian, MS
    Posts
    1,017

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    You want your water to be ever so slightly smaller than your glass. Interseting gemotery makes for some strange artifacts when rendering.

    Try upping the size of the shadow map. This can be found in the light settings.

  6. #36
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> If it touches or intersects the glass you can get some unexpected results. <HR></BLOCKQUOTE>

    Also You can try using a boolean operation.

  7. #37
    Join Date
    Aug 2000
    Location
    South Fla
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I would really like to know how some managed to make the condensation look on thier entry's here... <HR></BLOCKQUOTE>

    Gidgit, I think it was the ice , but here's a photoshop postwork effect achieved by layering a duplicate image on top of the original, applying a gaussian blur and layer mask.

  8. #38
    Join Date
    Jan 1970
    Posts
    3,220

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    Wow, this is some very good information guys... thank you Bill, Randy, Mike... and Jens

    Bill, great Illustration of the differences, thank you

    Mike, thanks for that post op example, really cleared some things up for me

 

 

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