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  1. #1
    Join Date
    Jan 1970
    Posts
    3,220

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    hi all... Ok, we played around with glass, finding out that the refraction for glass was somewhere around 1.517....

    now, how about adding some water to those cups... just what is the refraction levels, as well as any other setting involved within CE or C4D, in order to make nice water... and if we took this one step further, and created a whole bunch of tiny spheres around the edges of the water line etc, then would these be the same values?

    Water settings = ?
    bubble settings = ?


    I hope that we can find these answers out

  2. #2
    Join Date
    Aug 2000
    Location
    Edmonton, Alberta, Canada
    Posts
    140

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    Nice work here you guys. I took another kick at it with caustics.

    Arnold
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  3. #3
    Join Date
    Jan 1970
    Posts
    3,220

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    Holy cow you guys... you are all really rock'n with this...

    I mean wow... I just can't get over how great these entries here really are..

    here's one from me... though no where near as nice as most of these super try's by you guys.... I want your secrets durn it
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  4. #4
    Join Date
    Jul 2004
    Location
    FL
    Posts
    35

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    Here's mine! I know it's a bit late but when I read this last night I couldn't resist. While playing around with it I also noticed a difference in the refracted image. I don't think the rays need to be so high but I wanted to get the full effect without having to test it by incrementing one ray at a time.

    Does anyone know why those fuzzy grey areas appear (they are within the "water" and I'm pretty sure that they are the white squares)? I can't figure it out.

    Also, I notice that there is a fine grey line between my water and cup. I took a copy of my cup and removed the outer portion of the spline so the inner portion was exactly the same as the cup (inside a lathe nurb). Is there a tutorial for making liquids in a cup somewhere?

    Thanks,
    -Tek
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  5. #5
    Join Date
    Jan 1970
    Posts
    3,220

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    Hi Teknal, yes indeed,nice looking glass and water...

    ya know what? You bring up some very interesting questions, to which personaly I have not the answers, but I would surely love to gain such... So yes indeed, di everyone make the "water" the inside dimensions of the cup, or halfway through, or all the way through etc? as well, I would really like to know how some managed to make the condensation look on thier entry's here...

    good stuff Bill

  6. #6
    Join Date
    Apr 2004
    Location
    Czech republic
    Posts
    152

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    [QUOTE]Originally posted by gidgit:
    Right on Miress... good looking glass of water, and nice to have you join in QUOTE]

    Thank you Gidgit ...hhmmmm, let´s make some ice to cup...hm???
    miress
    [you see it]

  7. #7
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    ok, Just recieved info that water refraction is 1.33...

    anybody have any thoughts on this?

    anybody care to test this setting out by placing an object within a glass mug/cup and doing some renders ?

  8. #8
    Join Date
    Aug 2000
    Location
    Edmonton, Alberta, Canada
    Posts
    140

    Default

    Looking good you all. Here's my last try at this. Cubes and bubbles. Mike, I expected something else when I read "my favorite bubbles"?

    Arnold
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  9. #9
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

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    Nice work Mike and Paul!!

    Arnold, looks good. Is it a trick of the lighting or do you have an ice cube in the glass?
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  10. #10
    Join Date
    Aug 2000
    Location
    Meridian, MS
    Posts
    1,017

    Default

    You want your water to be ever so slightly smaller than your glass. Interseting gemotery makes for some strange artifacts when rendering.

    Try upping the size of the shadow map. This can be found in the light settings.

 

 

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