OS - XP home SP3
intel core2 duo
nvidea 7200 graphics
ASUS M/B 2GB DDR2 RAM
the animation resized ok too .....
OS - XP home SP3
intel core2 duo
nvidea 7200 graphics
ASUS M/B 2GB DDR2 RAM
the animation resized ok too .....
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Nothing lasts forever...
Interesting you can succeed where three versions of Xtreme fail.
Even with a slightly more powerful machine.
I'll boot to XP and try next.
interestingly I get the offset error with xtreme 2 but not with xtreme pro 4
the uploaded exported animation that worked has been removed I see - apologies if this was out of order, but as the xar had been uploaded, I thought that would be ok
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Nothing lasts forever...
OK the results in Windows XPPro are the same.
For the heck of I tried with Windows 7 on the dual-core laptop as well.
Ditto - crash'a'roony
ok - I rechecked just to make sure and it still works okay with xxp4 - takes a count of about 5 to work, but no error
still no joy on xtreme 2
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Nothing lasts forever...
Curious.
The 'preview' (when ticked) doesn't show in any OS or Xtreme version for me.
I got an additional error - using Windows Vista 32 bit.
An error having to do with file association.
I noticed when I looked at the images, I found that some of them were linked to a layered PSD file. As I understand it, GIF animation in Xara Xtreme does not handle layers.
Could layered PSD files be the problem?
notice the 612Ball_007.psd-Layer 0 file referenced. Is this a layer that cannot exist in Xara GIF animations?
(two attached images)
I posted a bit ago that this post disappeared and now it's back again! arggg!
Last edited by Regular; 31 January 2009 at 12:22 PM.
I'm on XP 64 bit using XX4.
The original drawings were scanned as grayscale jpegs then brought into xtreme which transferred a PNG to photoshop to make it RGB and remove the background and pass a PNG back to xtreme. Xtreme successfully exported an animated gif of just the basketball rotating with different bitmap fills.
Then I imported this gif back into xtreme with the intention of using the animated gif frames as sequential bitmap fills. I opted to use only one frame for the bitmap fill. I deleted the extra gif frames from the bitmap gallery.
I don't know if any of that is helpful or useful.
Thanks,
Sheff
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