A few colors I have ben trying.
A few colors I have ben trying.
XXP with EC 4000.
Greens.
Rich
You can color a multiple selction or a group. A multi selection only shows one object, and a group shows all objects in the group.
An early E3 drawing exported out as a PDF. I was trying to learn to draw in E3 at the time. There were a few problems dealing with things.
When you export without comples fills, the export will be in vector, and useable in XXP.
It is a little difficult to color in EC 4000 because there is just a list of files and no view of the color. I have named the files in primary and secondary sections.
Rich
An oval plate in XXP/EC 4000. Two ovals, one filled and one non filled with a wide line.
An E3 example. Spherical and ring reflection maps applied to two ovals. These are both fills, however, the ring map has a transparent center. The maps fill from the shape. I set the ring fill with a blank white texture to reveal on scren transparency. Being an unknown capability, it wasn't developed.
Wood environments in JPG for EC. Just need to be changed to unformatted TIFs.
Rich
An E3 erase blending frame in XXP. The idea is to make frame stock without the end effects of the fill. A somewhat different path in XXP.
Rich
The frame drawing may appear strange, but you only need to color the rectangles and apply clipviews with the objects behind them.
Rich
Been out gathering gold.
Rich
A comparison to the reflection maps used in E3. I generally use Xara to create the maps. SBP and EC 4000 appear to be useful as well.
The active part of the map is the circular portion. The corners are not used. There are several formats E3 can use. The idea is to design a map to produce an effect. I discovered that E3 could use transparent images as maps. This is not in the manual, and the method is somewhat unusal. Transparent maps flow like the others, being guided by the object shape and using the circular portion. The map fills will export out with transparency, but this isn't normally seen on screen. I found using a papre texture enables on screen transparency. I usually use a blank texture, but any will work. Map fills are sensitive to the complexity of the object. No exact deffinition of what that is. At times, I zoom in to add a fill in the blind. Then save out hoping the fill was complete.
Rich
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