I've been following a series of tutorials on Renderosity to refresh my memory on the use of Cinema 4D. Modeling Architecture in C4D http://www.renderosity.com/mod/tutorial/index.php
The author of the tutorials uses version 10 and I have version 8.5, There are some functions he uses that are not available in the older version.
The most challenging part for me was to create a clean mesh in part 1. The video shows quadrangles when the author makes the ExtrudeNURB editable. In version 8.5 the mesh consists of triangles from the Window opening splines to the right most corners of the Wall spline. See first attachment.
Is there a setting that I may have missed in C4D version 8.5 to turn off create triangles and have quadrangles created?
I managed to eventually get a clean mesh but it was all trial and error. I cannot seem to duplicate the non-errors that produced a clean mesh.
Fortunately I saved the clean mesh to a file before continuing the tutorials.
The second and 3rd attachments are test renders using some simple textures to distinquish the various objects.
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