An example of the embossing limitation in SBP. I was making a ring map, and cut away the center. An example of ring map embossing over a mallard duck environment map in E3.
Rich
An example of the embossing limitation in SBP. I was making a ring map, and cut away the center. An example of ring map embossing over a mallard duck environment map in E3.
Rich
A seamless tile.
The starting tile was 333 X 333. A larger object was drawn, and a repeating tile was applied. I made a copy and used to copy to make the object bitmap transparent. Then applied SBP to the image. Back in XXP, the result was cut to the original tile size of 333 X 333. The new tile is seamless without edge effects.
Rich
http://www.studioe3.com/Downloads/Rich.asp
Rich I posted the link to your map they are so nice
greetings
Germaine,
I made a series of SBP environments, and also used them as E3 Flat maps. SBP uses BMP format.
The leaf is a Xara drawing made into an E3 stroke and applied to a curved path. Just a gray fill and saved to PNG. Then colored with SBP from XXP. SBP doesn't perform correctly from E3.
Rich
A map filled leaf using a flat map. Maps use the circulat portion of the image. Second image is texturized in E3. In E3, textureization causes the the image to be tansparentdepending on the dark values in the texture. Xara bitmap transparency is similar, but the white causes transparency. E3 only has scale control, and the texture tiles from the bottom left corner. Xara, of course has much more control over the transparency option. The next image was the texturized image with Mezzoforce Ice 1.03 over the starting image. This makes the overlay slightly different in color. The last is the overlay in Stained Glass Transparency over the starting image.
Rich
Rich
before plunging into excel I did a flower using maps
I had to reduce a lot to post here
greetings
Germaine,
Very nice. Those look like jewel colors.
Rich
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