I've created what is know in the sim racing community as a car skin (paint job) for a Porsche 914-6 GT(in case anyones interested).
It shines too much when the skiin is installed in the game (rFactor).
So I would like to reduce the shine some, I understand that something called Alpha Channels would do the trick. I think that is some sort of adjustment layer that I save with the file into the formate understood by the simulation (a .dss file).
Any suggestions on how I might go about reducing the shin...and maybe putting some dirt on it. Some things shin more than others and should, would want to retain that difference.
Any thoughts on how to do this?
Thanks, Mike
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