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  1. #21
    Join Date
    Aug 2000
    Location
    Louvain-la-Neuve, BELGIUM
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    2,397

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    Hi Gidgit,

    One can allways hope that will work with flexion compensation and other thingies ...! However I will try to move and pose her before that. The new manipulator's repositioning disabling is very interesting for that. One can choose a pair of vertices or a pair of edges or a pair of polys and use their normal as an articulation axis.

    kindly,
    ivan

  2. #22
    Join Date
    Aug 2000
    Location
    Louvain-la-Neuve, BELGIUM
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    2,397

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    An update for the head : a lot of work on the chin and the eyes + teeth (The middle teeth are gently spaced, because I like a lot this kind of detail). And another tiny personnal thingie added to broken the symmetry ; it was on the earlier versions modelized in Lightwave and I have found it was lacking (I must say that I never use the symmetry functions to create faces).

    enjoy,
    ivan


  3. #23
    Join Date
    Nov 2000
    Location
    Lisbon
    Posts
    468

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    C'est vraiment un travaille d'amour. Trés bien réussi. Maintenant tu doit travailler dans un belle texture de peau por completer cette belle modéle. Elle le mérite bien.

    Emanuel Brito

  4. #24
    Join Date
    Aug 2000
    Location
    Louvain-la-Neuve, BELGIUM
    Posts
    2,397

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    Merci Emanuel,

    Et surtout merci de sa part

    J'essaie toujours de donner une grande humanitĂ© Ă* mes personnages, et donc c'est normal que je devienne sensible Ă* leur personnalitĂ© Ă* un moment donnĂ©, comme s'ils devenaient autonomes. Pour la texture je devrai voir plus tard car pour le corps des personnages je ne veux pas utiliser d'uv mapping ; je prĂ©fère les textures procĂ©durales.

    La voici vue en buste sous sa forme actuelle :




 

 

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