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  1. #1
    Join Date
    Jan 2001
    Location
    Gatineau, QC, Canada
    Posts
    204

    Smile Re: Time to change...

    Thanks Giovanni. I've only been "blending" on and off for the pas 4 years. It's hard to keep up with all the changes and improvments of the software. I haven"t touch the node editor yet...

    Resources...
    Well I'll try to make a short list :

    Blender.org Tutorial & Help section : http://www.blender.org/tutorials-help/ (Quickstart, Video tutorial, online manuel - 2.3 guide still valid...)

    Blender Wiki site : http://wiki.blender.org/index.php/Main_Page (excellent to keep up to date with all the changes - especially the Summer of documentation section)

    Books from the e-shop http://www.blender3d.org/e-shop/ :
    "The Essential Blender" (just released and covers the 2.44 version)
    "Introducing character animation with Blender" (If you're into animation)

    La 3D libre avec Blender (if you read French. ISBN : 2-212-11959-3 The version I got covers 2.42 version)

    Non Blender related but a excellent reference :

    Digital Texturing and painting (ISBN : 0-7357-0918-1)
    Digital Lighting & Rendering (ISBN : 1-56205-954-8)

    Blender Artists Forums : http://blenderartists.org/forum/ (tips, discussions etc.)

    Blendernation.com : http://www.blendernation.com/ (for news in general).

    The thing about Blender is that the developpement is so fast that the documentation and/or tutorials are modified and becomes out of date very rapidly. But the basic, the techniques behind an effect or a rendering still are valid.

    I thak you agian for the compliment about my latest work. It is for me the best I've done in a while.

    Keep on modeling, keep on trying new things, keep on Blending !

    Dan
    *****
    Explore the possibilities ! Blender 3D !

  2. #2

    Default Re: Time to change...

    Great work, Dan.
    You can create great materials in Blender, but it takes a lot of time and effort. Easier if you just download material libraries, then append them and tweak them if necessary.
    The blenderartists forum has links to material libraries, I think. Check out the links in the main blender site, too. Lots of resources, really. Just have to seek them out.

 

 

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