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  1. #1
    Join Date
    Mar 2006
    Posts
    1,570

    Default Demon Bot Guards

    Part of my Demon World work in progress.
    No hands or feet on the bots. Wanted to get a feel which direction that I wanted to go on their armament, so added some lighting and some materials (colors.)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Join Date
    Mar 2006
    Posts
    1,570

    Default Re: Demon Bot Guards

    This is the 3D wireframe of a Demonbot guard
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3
    Join Date
    Apr 2001
    Location
    Northern Ireland
    Posts
    788

    Default Re: Demon Bot Guards

    Interseting wip. Looking forward to seeing in progress.

    Turan

  4. #4

    Default Re: Demon Bot Guards

    Interesting indeed. Not doing any organic modeling for a while myself. Working out the proper edgeloops for good deformations can be quite a challenge. For static poses, it's probably not critical, but for animated figures, they're a must.
    Good texturing is the other step that can make or break your project. Looking forward to further developments, James.

  5. #5
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default Re: Demon Bot Guards

    I look forward to seeing the final Demon Bot with textures. Organic modeling is challenging. I have found that for me it is much easier using ZBrush than C4D or Maya.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  6. #6
    Join Date
    Mar 2006
    Posts
    1,570

    Default Re: Demon Bot Guards

    Quote Originally Posted by Soquili View Post
    I look forward to seeing the final Demon Bot with textures. Organic modeling is challenging. I have found that for me it is much easier using ZBrush than C4D or Maya.
    I'm somewhat skeptical of Zbrush as it gives extremely high poly counts which is not good when trying to render an animation. At least on my puny computers.

    I want to generate a short video on the Demon Event, so need to keep polygon counts as much as I can.

 

 

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