Lost mine a long time ago....
It started as a challenge for myself, to try and draw a realistic marble with transparency in PI. Path objects, converted to image objects for further painting, color tweaking and masking. Ended up with a pretty good marble object with transparency which I saved as a ufo file. Created some 3d terrain renders in Bryce, extracted portions of the renders in PI to create those floating islands, and composited everything within another Bryce sky render. Two other marble variations done by rotating and using the hue and saturation adjustments.
Bookmarks