Hello, I need to do a 360 degree turn on an jpg.
any shape will do now for a demo. I would appreciate
if someone can help.
Hello, I need to do a 360 degree turn on an jpg.
any shape will do now for a demo. I would appreciate
if someone can help.
Do you mean like this?
1. Create the first frame and name the object (or shape) to be rotated.
2. Copy the frame. Select the object and enter 180 in the Angle of Selection box on the infobar.
3. Copy the second frame and again select the object and enter 180 in the Angle of Selection box on the infobar.
4. If you do not want the pause as shown, give frame 3 a display time of 0 seconds.
Last edited by Soquili; 26 February 2007 at 12:45 PM.
Soquili
a.k.a. Bill Taylor
Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
My TG Album
Last XaReg update
Oh your the best
Thanks
So in reality the speed of the frames can not be changed?
That is frames per second for the animation?
Okay i see, if i change the frames to a higher number it plays smoother.
I think average frame rate is 20 - 30?
Last edited by behzad; 26 February 2007 at 01:17 PM.
behzad,
You can create more frames per second by increasing the total number of frames in one revolution. You can adjust the speed of each frame to suit. Of course, adding more frames increases file size.
ron
see also the "Xara Xtreme Pro Manual Supplement"
- Page 34, "Animation frame rate and tween steps"
- Page 38, "Rotation"
Regards,
Remi
Thanks guys, for some reason I am not getting email notification for the posts you are putting here. I used to get them in my email.
Oh , okay i did it. it was set at no email notification.
Last edited by behzad; 26 February 2007 at 02:18 PM.
Alternatively:
When naming your object, instead of naming it shape name it rotate+shape.
(This saves you having to enter numerical values.)
That is for clockwise rotation, use the minus sign instead of the plus sign for anti-clockwise rotation.
Copy to next frame.
This will give you a 360 degree rotation without having to enter in any numerical values.
Again, if you want continuous rotation, copy the first again giving it a time value of zero.
Regarding speed, there are two things you can do to control the speed of your animation.
Entering a time value for individual frames controls the speed of the frames within the overall animation.
If - although all your animation frames operate perfectly in relation to each other - the overall speed of the animation is too fast or too slow, in swf properties you can enter a value which determines the overall speed of the animation.
Of course, by entering in different values you can have individual objects rotating at different speeds within the same animation:
Last edited by Intbel; 26 February 2007 at 03:20 PM.
"Intbel" ... "Can't" is not an option.
Compliance is futile. Resistance is futile. Just do your own thing an' ignore 'em.
Such a treat, thanks
Bookmarks