Quote Originally Posted by Soquili View Post
I'm not sure how the Doom II engine is handling the larger ppi to display it's flats, sprites, etc.
The engine requires a scripting file that tells it to reduce the 4x sized textures to their original size. There can be two seperate entries... one is called a "Decorate" and the other, which is much older, is referred to as "Dehacked". Now, without getting too deep into it, [beacuse this is really not the place for it], these entries allow larger and Hi-Res textures to be entered and displayed, not only showing better detail at distances, but increases the the clarity, color and definition while in the close-up contacts.
You boys would have to see this to understand what it is I'm trying to do for the Doom 2 authoring community. It's a seriously tough job to do and I'm looking to crack it.