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  1. #11
    Join Date
    Dec 2005
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    Greenfield, WI USA
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    3,444

    Default Re: Spinning Rings..How to?

    Mike, why isn't my first R turning around?
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    -=Bob=-

  2. #12
    Join Date
    May 2001
    Location
    Dundee, Scotland, UK
    Posts
    1,081

    Default Re: Spinning Rings..How to?

    Drifter, did you run the animation? Click on the run animation button, usually next to the cursor button, it looks like a film strip with a green triangle next to it. You then need to pause it on frame 2. I notice that I didn't mention the pause bit in the tutorial, I'll have to edit it, my bad, as the young'uns say!

    Mike

  3. #13
    Join Date
    Feb 2004
    Location
    St. Pete Fl USA
    Posts
    50

    Default Re: Spinning Rings..How to?

    Quote Originally Posted by simsmj View Post
    Drifter, did you run the animation? Click on the run animation button, usually next to the cursor button, it looks like a film strip with a green triangle next to it. You then need to pause it on frame 2. I notice that I didn't mention the pause bit in the tutorial, I'll have to edit it, my bad, as the young'uns say!

    Mike
    Hi..I can get my R to turn around and I wait for it to turn 360 and pause it but it reverts back to the original direction. How are you pausing it on frame 2 so it will be backwards? Thanks..Keithmj



    Got it..Someone didn't tell us about the Time Line (ALT+L) in the Windows Menu..I take it that this Monogram is not suppose to rotate?
    Last edited by Keithmj; 11 February 2007 at 05:11 PM.
    Juggle-On..Nood is not Lewd.

  4. #14
    Join Date
    May 2001
    Location
    Dundee, Scotland, UK
    Posts
    1,081

    Default Re: Spinning Rings..How to?

    Glad you got it, Keithmj. I do have to assume some level of familiarity with Xara3D

    If you want the whole thing to rotate, you cannot do that with the inbuilt rotation, as you have already used up the inbuilt functions for the reversal of the R.

    So what you do is shift the viewpoint of the paused animation in regular steps, exporting each frame manually into Xara Xtreme as an animation frame, building up the animation there, and export the final animated gif from Xtreme. It sounds like a lot of work but it is actually quite straightforward to do.

    One thing to watch is that as the viewpoint of an image is changed, the centre point of the frame might not stay constant (depending on the nature of the image), resulting in a visible wobble in Xtreme. The cure is to export the whole X3D window as a screendump for each frame, and crop it to size in XaraXtreme. This sounds even more like hard work, but actually is very little more effort than above, and several of my posted animations have used this method.

    Mike
    Last edited by simsmj; 11 February 2007 at 07:15 PM.

 

 

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