I am having a bit of trouble getting to grips with this (I'm graphically challenged at the best of times!) and have followed the excellent tutorial on page 1 of this topic, however, when I import the texture it doesn't seem to fit what I have cut out. The images below show what I am trying to do. The first image is with the texture applied, the second two I'm not sure if they help, but it's better to have too much information than not enough! The second image is no texture applied (I must admit I'm quite pleased with my cutting out!) and the third is the source logo that I was cutting round.
When I cut round the logo I get the edges quite well (I think), is there anything anyone can suggest? I've tried reducing the size of the texture, but it still seems disproportionate to the size of the cutout.
I am having a bit of trouble getting to grips with this (I'm graphically challenged at the best of times!) and have followed the excellent tutorial on page 1 of this topic, however, when I import the texture it doesn't seem to fit what I have cut out. The images below show what I am trying to do. The first image is with the texture applied, the second two I'm not sure if they help, but it's better to have too much information than not enough! The second image is no texture applied (I must admit I'm quite pleased with my cutting out!) and the third is the source logo that I was cutting round.
When I cut round the logo I get the edges quite well (I think), is there anything anyone can suggest? I've tried reducing the size of the texture, but it still seems disproportionate to the size of the cutout.
Many thanks in advance.
Chris
That good Chris well done
I use xara3D a lot for making 3D shapes, rarely do I use it for texturing, however giving yours a go I found I had to adjust the size of the texture to get a better fit.
However if resizing dosn't work too well for you it may be that your trace is not quite accurate, in terms of proportion.
I 'cheated' I traced with a tracer and not by hand.
See attached.
1. The 'purist' way is to trace by hand.
2. The second way is automatic tracing, done by a bitmap tracer, and many programs have this function, eg xara xtreme, inkscape, illustrator, corel draw.
I used the one in inkscape [http://www.inkscape.org/] - my preference.
You still need to learn how they work of course.
Being able to trace by hand is a very useful skill in terms of vector drawing.
Also not all images lend themselves to accurate/useful bimap tracing.
Hand tracing is also the best means of extracting part of an image, and frequently the only method that really works.
Thanks again for this - just one more question - if I were to hand trace (using Xara Xtreme) a logo and wanted to cut holes in what I'd traced (so parts of the middle of it were transparent), how would I go about doing that? Thanks again for your help (you're quick on here!)
the very basic principle attached - check out the help movies in xara, changing objects section covers the subtracting and intersecting of shapes.
check out xaraxone.com for lots of info
also Egg's tutorials here [more advanced]: http://www.talkgraphics.com/showthread.php?t=21893
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