I was recently asked to make a tutorial for an animation I made in a thread on animated gears, and rather than load up that thread with even more images, I am starting a fresh thread.
I've gone into reasonable detail, and in organising the tutorial have simplified and streamlined the process that made the original animation. In particular, the number of teeth used to make the initial XaraXtreme gears is important. The tooth number of a cog should be divisible by 2, but not by 4. This lets all the cogs in an X3D page use the same vector gear. In my original, it took some fiddling about to arrive at a workable meshing of teeth in any one page.
I've also attached the resulting X3D file the tutorial should create. Any questions, just ask!
Enjoy!
Mike
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