Quote Originally Posted by GerryI
I suspect this is caused by the "colour" initially set in the bitmap when rendering with transparency. This should be "fully transparent black" which on Windows/i386 is 0xFF000000. If this has not been correctly modified (or has been incorrectly modified) fo endian issues this could be being interpreted on the Mac as opaque red?

Gerry
I've fixed that particular one in r1676 but there is a lot of it about.

Alex