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Thread: Robotic Arm

  1. #1
    Join Date
    Nov 2000
    Location
    Lisbon
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    468

    Default Robotic Arm

    This arm was designed in Xara and all the profiles exported as *.AI to be merged in C4D. Then extruded. A bone strucuture was added (and this was more tricky than I could expect) to perform the animation. Xara is great to produce profiles/splines, but sometimes you need to increase the number of points defining that spline to get a really smooth object.

    Emanuel
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  2. #2
    Join Date
    Dec 2005
    Location
    Greenfield, WI USA
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    3,444

    Default Re: Robotic Arm

    Cool!!!
    -=Bob=-

  3. #3
    Join Date
    Jan 2006
    Posts
    2,439

    Default Re: Robotic Arm

    Good work!

    If you needs to enhance the number of points often, perhaps the following tip is useful for you:

    How to easily increase the number of points of a Shape

    1. Clone your Shape
    2. Select both Shapes (the new one and the original)
    3. Choose Menu "Arrange" -> "Combine Shapes" -> "Add Shapes"


    Regards,
    Remi
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  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Robotic Arm

    Nice look and tech feel to this, very cool Emanuel

    Cool tip remi, thanks for posting this

  5. #5

    Default Re: Robotic Arm

    Very cool work, Emel.
    Great 2d post render work. Adds greatly to the cool factor. Or is it really just an actual screengrab of the C4D workspace?

  6. #6
    Join Date
    Nov 2000
    Location
    Lisbon
    Posts
    468

    Default Re: Robotic Arm

    Thank you all for comments and sugestions. Remi, thanks for the tip.
    Grafixman, it's just a grab with a Photoshop overlay of cel render over.

    Emanuel

    www.homographicus.com

  7. #7

    Default Re: Robotic Arm

    I like it. Interesting how you started with Xara first. I often find myself wishing I could do just that.

    P.S. I like the chopper as well. Looking forward to the animation.

    ~Liam~
    SLA'INTE

 

 

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