My original suggestion was to use "_parent.nextframe (); ", Egg spotted my capitalisation error, since it should really be "_parent.nextFrame(); ".Originally Posted by Availor
The capital F really counts, so perhaps that's the problem?
Paul
My original suggestion was to use "_parent.nextframe (); ", Egg spotted my capitalisation error, since it should really be "_parent.nextFrame(); ".Originally Posted by Availor
The capital F really counts, so perhaps that's the problem?
Paul
Availor,
If you let me know what version of Flash your using I'll upload a zipped fla file.
Egg
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Until recently I had flash MX, now I've got Studio 8.
HEEEY It works!!!! Thanks all!!! Silly me, I forgot to assign stop(); to the first parent frame
nooby mistake but I guess we all started from somewhere....
So now it works just perfect!
Can I use gotoAndStop (_parent , 1); synthax somehow?
Well, if you use that in a nested MovieClip, all that will happen is that you'll keep returning to frame 1 of the _root (ie the main movie) timeline and get nowhere.Originally Posted by Availor
Glad it now works - go with what you've got to work.
Paul
I gave frame 1 as an example, it can be 2 or 3 or "instancename".
I purchased several courses from CartoonSmart.com and several books regarding actionscript and flash issue. They all tend to create too many frames.
I wanted to work this way becuase it's easier to change content.
I figured it out!
The easiest synthax would be:
on (release) {
with (_root) {
gotoAndStop ("Instance");
}
}
Hope that it will help some of you as well :-)
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