Here is a little cartoon type fantasy scene I cooked up one idle afternoon. Created and rendered in Blender. I found that when doing this type of rendering, it helps a lot to turn off the specularity functions of the lamps and materials. Lots of low intensity lamps placed all around is also better than a few high intensity ones. It helps keep the lighting even all around. Also, most of the lamps are set to cast no shadow, too. The shadow is controlled by one lamp set to cast shadows only. Lots of control gained that way and it keeps the scene from getting too dark and shadowy, specially with lots of objects all around.
Bookmarks