While I had no internet for a week
Made this in PI.
http://img.photobucket.com/albums/v4...ry-anim000.gif
While I had no internet for a week
Made this in PI.
http://img.photobucket.com/albums/v4...ry-anim000.gif
HAHAHAHHAHAHAHAHA! Cool!!!!!
-=Bob=-
Very interesting. Synchronizing things like these is very difficult. Great work.
I remember seeing something like this from one of the forums I visit. Can't remember where, but it is similar, only bigger, with lots of machineries and stuff. Even pixel people, I think...
Long time since I've done any pixel artwork. This is another great idea from you, Kiwi. Maybe later?
A quick Google search on blue ball machines turned up some interesting links. None of them animated, though, and certainly not the very well made one I remembered...
http://www.coffeeandvarnish.com/imag...eballfixed.jpg
http://www.core77.com/corehome/blue_ball_machine.gif
But here is a BIG animated one:
http://blueballfixed.ytmnd.com/
Last edited by Grafixman; 01 April 2006 at 01:25 AM.
The last link above is the one that I saw a week or so ago that got me thinking.
My little anim is made using vectors/paths (not pixel painting) and even though small, it seemed to take forever.
Unfortunately, I tried doing the same using Xara! (Far better!!)
Now I'm finished another even bigger one but won't be putting it on any site because the more I look at it ... the more I want to add!
Maybe one day
I think the animation tools in PI are much better for a purpose like this, very clever, Kiwi, love it --- really! Tweening and animating along a path in a timeline is not available in Xara that I know of.
DRAW has R.A.V.E. and I have frankly never used it once. But you can do path animation in that .
Every day's a new day, "draw" on what you've learned.
Sally M. Bode
Inspired again by Kiwi. Here is a preview of a similar thing, done in PI8 and UGA5. It's still a work in progress, so I would probably add some more things later. Funny thing I noticed is that UGA has no mirror function for the objects, where you can mirror flip things vertically or horizontally. Also, copying and pasting objects from PI to UGA doesn't seem to preserve transparency...
One nice thing, though is that objects can be moved around from frame to frame, so objects can be used again and again at different positions for different frames. No onion skin view, though, where you could overlap views of adjacent frames to check the relative positions. But hey, nothing's perfect...
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