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  1. #1
    Join Date
    Nov 2005
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    Detroit, MI
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    129

    Arrow Blends and Animations

    Is there an easy way to take a blend and transform it into an animation?

    Consider these examples:

    1) I want a circle to expand from 3 pixels to 300 pixels diameter... one pixel at a time, one frame at a time

    2) I want to move an object from left to right, 2 pixels at a time, for a length of 600 pixels

    These are super-simplified of course... Ideally i'd like to be able to apply different colors, morphing shapes, blend along a curve etc., click the blend, and choose a "create animation command" or something like that.

    Mucho thanks in advance!

  2. #2
    Join Date
    Nov 2000
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    Red Boiling Springs TN USA
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    19,208

    Default Re: Blends and Animations

    Hi Bill,

    I'm not aware of any way to transform a blend into an animation.

    The simplified animations you describe can be created in Xara Xtreme, however the file sizes would be large. Your first example would require 100 frames and your second 300 frames. These simple animations would be fairly easy to create, although a bit time consuming.

    The first example would begin with your 3 pixel circle in frame 1. Copy the frame then increase the diameter of the circle, repeat 99 more times using the newest frame as the source for the copy.

    Same approach for moving the object from left to right.

    Oh, if you wanted the animations to work in both directions then you would need to double the number of frames.

    Sorry, but no shortcuts to doing it; that I am aware of.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
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  3. #3

    Default Re: Blends and Animations

    Bill,
    I did a spinning globe which swooped in and I used about 30 frames. I created the simulation by using a blend of the globe from small to large on a curved line. The file was huge!
    ron

  4. #4
    Join Date
    Aug 2000
    Location
    Virginia
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    4,432

    Default Re: Blends and Animations

    You're much better off doing animations like that in the flash format. Even QuickTime would be better size-wise. The file size for an animated gif is just way too large.

    I use SwishMax (www.swishzone.com) primarily. I've also used KoolMoves (www.koolmoves.com). I'm sure there are other low-cost flash authoring apps out there.

    Where do you intend to use the animation?

  5. #5
    Join Date
    Sep 2004
    Location
    Denver, CO
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    533

    Default Re: Blends and Animations

    I agree with amoore. Things like that are much better done with Flash. In Flash you set your first object, create your second object then make the animation tween between the two.

    Red

    Big Plan Creative - Napoleon had one . . . Einstein had one . . . Do you have one?

  6. #6
    Join Date
    Jul 2006
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    Default Re: Blends and Animations

    Just to find out how long it would take and what size the resultant file may be using Xtreme:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	anim_blend_01.gif 
Views:	271 
Size:	360.9 KB 
ID:	31293  
    "Intbel" ... "Can't" is not an option.

    Compliance is futile. Resistance is futile. Just do your own thing an' ignore 'em.

  7. #7
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    Default Re: Blends and Animations

    Alternatively:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	anim_blend_02.gif 
Views:	263 
Size:	342.5 KB 
ID:	31294  
    "Intbel" ... "Can't" is not an option.

    Compliance is futile. Resistance is futile. Just do your own thing an' ignore 'em.

  8. #8
    Join Date
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    Location
    Placitas, New Mexico, USA
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    41,512

    Default Re: Blends and Animations

    Flash is definitely the way to go for something like this. Vector objects are described by their outline, and so a circle can be described by 4 points each connected to the next point by an arc of so many degrees and length, and the fill color of the circle and outline color if any.

    A bitmap of the same circle, depending upon the size would be described pixel by pixel with anythere between 4 and 8 bits of infomation for each color.

    I would create the blend on frame 1, then copy the frame and remove one circle, copy the frame and remove one circle, etc. And then export the frames one at a time and reassemble the frames in a Flash front end editor.

    Gary
    Last edited by gwpriester; 29 October 2006 at 07:01 PM.

  9. #9
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    Default Re: Blends and Animations

    Quote Originally Posted by gwpriester View Post
    I would create the blend on frame 1, then copy the frame and remove one circle, copy the frame and remove one circle, etc. And then export the frames one at a time and reassemble the frames in a Flash front end editor.
    Flash is definitely the best option - I just wanted to find out.

    Actually... you'd copy the blend and remove 299 circles.. then 298...
    "Intbel" ... "Can't" is not an option.

    Compliance is futile. Resistance is futile. Just do your own thing an' ignore 'em.

  10. #10
    Join Date
    Dec 2003
    Location
    Lancaster, CA, USA
    Posts
    3,080

    Default Re: Blends and Animations

    There's another program that did that, R.A.V.E. and it is exportable to Flash, but it has its troubles. Xara has lots of flexibility with its animations. If you want to do the blend thing, R.A.V.E. shipped with CorelDRAW 10 thru 12, no longer available with X3.
    Every day's a new day, "draw" on what you've learned.

    Sally M. Bode

 

 

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