Haha, easier said than done...
Preliminary test render with some quick texturing in PI. Now I remember why I hate texturing... wrestling with UV unwrapping (although Blender's UV tools rocks) and battling with the painting of textures afterwards. Just used Photoimpact's chalk brushes to dirty up the thing, mainly. Deliberately kept the model lowpoly for the purpose of using this as an excercise in texturing. That's a good idea, I realize now...
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