Welcome to TalkGraphics.com
Results 1 to 9 of 9
  1. #1

    Default Marble Solitaire

    My latest Blender output... .
    Sharp eyes might notice that the board seems to be a bit large. This is because I originally modelled it with extra holes at the ends of the cross. I noticed my mistake after everything was nearly done (actually, I was ready to post it and was Googling for the correct name of the game....) Had to do a quick remodel and rerender. Fortunately, the entire thing was relatively low poly.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	marblesolitaire.jpg 
Views:	334 
Size:	51.1 KB 
ID:	23035  

  2. #2
    Join Date
    Dec 2005
    Location
    Greenfield, WI USA
    Posts
    3,444

    Default Re: Marble Solitaire

    Wow! That's superb! So real.......

  3. #3
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Re: Marble Solitaire

    Hi Grafxman--

    Looks very photoreal to me! Three thumbs up (I'm all thumbs).

    My Best,

    Gare

  4. #4

    Default Re: Marble Solitaire

    Thanks guys.
    It started as a test on an idea of creating dents and holes on subsurfed objects. Here I am advising Gare on using materials for bump details when I am obsessed with physically modelling them myself... .
    Anyway, another idea stemming from the original post. I wonder if such a thing already exists? Perhaps magnetic marbles on metal golfball sphere (or metal embedded on the holes of a plastic sphere?). Moves would be constrained on the blue area, no crossing on the yellow triangles, jumping marbles until only one is left... round and round everything goes...
    Sorry for the garish color scheme. This was done on the fly with blender...
    Only four white marbles are shown... too lazy to model and place them all...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	golfball_solitaire.jpg 
Views:	273 
Size:	14.2 KB 
ID:	23041  
    Last edited by Grafixman; 13 January 2006 at 01:47 AM.

  5. #5

    Default Re: Marble Solitaire

    Zipped .blend file:
    Attached Files Attached Files

  6. #6
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Teed-off

    Hi, Grafxman--

    A little cross-pollination here:

    Designing the displacement map for the golf ball dimples (there are 336, US) was a bear. Seems that a blurred circle doesn't cut it because it creates a conic, not spherical indent. So I blurred a circle then used Photoshop Curves adjustment to move the bias of what is essentially a radial gradient favoring lighter tones; a reverse S-curve. You can also do this in Xara--feather the crap out of a circle, then adjust the Profile to a reverse S-surve.

    The grass is Maya Paint Effects.

    My Best,

    Gare
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Teed-off.jpg 
Views:	229 
Size:	81.9 KB 
ID:	23064  

  7. #7

    Default Re: Marble Solitaire

    Nice golf ball, Gare. The bump map really looks good. Sharp and well defined. Using repeating textures is one way to keep the file size down, too. But I'm not sure about using it for spherical objects, though. It would do for a planar mapping, but spherical?
    Yup, getting the right amount of blur is often the key to a successful bump map. I'm still trying to understand it myself.

  8. #8
    Join Date
    Dec 2005
    Location
    Greenfield, WI USA
    Posts
    3,444

    Default Re: Marble Solitaire

    Wow!!!

  9. #9
    Join Date
    Oct 2002
    Location
    Liverpool, N.Y.
    Posts
    6,087

    Default Planar vs. spherical

    Hi Grafxman--

    No, although the golfball dimples are rendered linearly, the model space was spherical when I applied it. There are minor discrepancies, but for mapping that clearly shows detail, you can use Photoshop's Polar Coordinates filter to remap the bump or displacement map.

    Here's a moon map, linear, and the Polar Coordinate filtered. Both images were spherically mapped and I used the same image map for displacement (I used Darktree simulations).

    My Best,

    Gare
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Moons.jpg 
Views:	222 
Size:	128.0 KB 
ID:	23068  

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •