Here is a Blender rendered version of the room I made with Wings 3d. I posted 2d versions of it on the Other software gallery earlier. Just thought I'd import the scene to Blender and use that as a lighting and texturing exercise. The textures are hideous, I'm sure... not being an interior designer, I have no idea what should be used at all, so I just tiled some free textures found on the internet on everything . The blankets were the result of playing with the wind deformation for softbodies in Blender. Got that working somewhat, though I still don't understand half of it...
Interesting problem in setting up the scene, though. What camera setting should be used to get a realistic viewpoint on the scene while still managing to get most of it framed in the render? Should the camera be placed near the scene as a real one would or should it be placed far away and zoom it in so the perspective wouldn't get terribly distorted? I experimented on both but couldn't get a satisfactory result either way. Guess that explains why I don't post photos, too... Photography eludes me, too...
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