Gary's right. Xara X will run under a Windows emulator for the Mac (and although not as fast as when in a native PC environ, it's still damn quick). As for creating a native Mac version, the main difficulty is that the basic engine of Xara X is written in Assembler (very mac unfriendly). This is what keeps X compact and fast..and easy to use.

To do a native Mac version would literally call for a redesign from the ground up, engine and all. And once we get to that level, we would be talking about two fundamentally different programs, and the Mac version would prbably be slower due to the engine redesign...and cross platform compatibility between X pc and X Mac would be very difficult due to the different prgram architecture. In other words, passing files back and forth may be impossible to do without any errors/bugs.

The development team would literally have to double just to focus on a Mac version and they may never catch up to the PC version in terms of features since the lead time to completion would be stretched passed the horizon (verbal gibberish that means it would take a lot longer to build a new Mac product than it will to add more features to the current version of X, so the two products may never reach parity in terms of feature compliments).

Unless of course, you want us to stop future development of Xara X for the PC and focus on the Mac only product???

T