Okay, who was it, in the 1970s, who wrote a thesis paper on backface culling and Z-buffer algorithms? In English, this paper helped technology in modeling to ignore polys in a scene where they are not visible from the camera's point of view, which really saves on rendering time, and Z-buffering is mean to speed up the depth part of the rendering process, and it is a verry processor-intensive process (a lot of us saw this with trueSpace v1).

The answer is that he's a guy you have heard of, he built an empire and is now retired, and he never did anything with modeling applications.


Answer tomorrow unless someone gets here first [img]/infopop/emoticons/icon_smile.gif[/img]


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Gary David Bouton
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