I appreciated the nice textures in your artifacts, Emanuel !
About textures, I saw your name in Realsoft 3D Gallery. Did you try their rendering engine (or did anybody else)?
Here is an extract of what they very interesting say about it :
" ...The Realsoft 3D ray tracing engine is a true NURBS renderer. This means that NURBS surfaces are not tessellated into polygons before rendering and consequently, the surface renders without any polygonal artifacts. Similar quality would require millions of polygons. This is also true for subdivision surfaces. The powerful displacement mapping of Realsoft 3D also adds detail to NURBS and SDS surfaces during the actual ray tracing, making it possible to model hairy objects, groovy surfaces, bumpy terrains, fibers of cloth etc... "
ZBrush next release promises also a displacement mapping like that which doesn't moves the polys and adds true 3D details at rendering time.
I would be interested to know the impressions of somebody who has used this kind of effects.
kindly,
ivan
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