<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gidgit:
oh yea man... there I am, Gidgit, comic book hero, standing high above the metropolis, just waiting for that evil gothwoman to come flying by...
Thanx Stu, I am going to study this for a while... I gotta learn how to create scifi cool enviro's for some of my critters
[thumbs up dude]
now then, perhaps you wouldn't mind breaking down thet multiiii layer stuff for us mortals to understand... is this likened to giving a car a couple of clearcoats or something, or is this likened to a scanline raytracer doing more than regulaar... or... [stu fills in this part )
thanx Stu
Wait till the boys see this... <HR></BLOCKQUOTE>
Multi pass - Is a render setting where you can say to the renderer basically,I want one full rnder of my image,but I also want a slice of just the specular areas,or just the shadows,or just a depth pass.The multi pass is usually saved in psd format,then you open in PS and say you dont have bright enough specular in the image,well you turn on your spec pass and set t to screen mode and voila its brighter,no long render again,or you want to change the shadow color,well click on your shadow pass and adjust the color.It also has many other passes you can select as well,to me its kind of like digital grading where like if you have seen an image being shot on scene with a blue screen etc well chances are it will have a blue fill thrown across it sometime for night,or maybe amber for daytime etc as they do.The reason I am playing around with this mainly is because I hav a 15 inch monitor at the moment and its difficult to fit everything in.Effects houses mainly use multiple passes to give their images extra oomph
Stu.
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