I've been playing with X3d5 for a few days now, and came up with this. Getting the sizing of components in a composite object is a bit tricky, as X3d seems to ignore any sizing info in the imported shapes, and constrains each object to the same bounding box. I've used a trick of adding a couple of pixels to the smaller central knot at the top and bottom edge of the larger knot, to make its bounding box seem larger, but of course these pixels take on the attributes of the rest of the knot, and aren't exactly invisible. Has anyone any suggestions to get round this?
Michael J. Sims
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