you can actually load the logo as a separate swf into a movie clip, and then just tell that movie clip to keep playing. just keep checking for if clipname._currentframe = clipname._totalframes (i can't remember the exact syntax, so forgive me if i'm off - i'm working from memory since i'm on vacation in india right now). if they're equal, tell the clip to goto and play frame 1. (with clipname {gotoandplay(1)} - again, excuse my erroneous syntax, but i think you get the point).

if you don't want to load it as a separate file, you can import it into the movie, and just make it a movieclip symbol - set the symbol properties to loop continuously, and it should continue to loop as long as it's on stage. [img]/infopop/emoticons/icon_biggrin.gif[/img]


hth,
Deep (just a guy)
<font face="arial" size="2">
Pradeep Kumar Nair, B.Math
Senior Web Designer
http://www.blab.com
ICQ: 39102360
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