Just got a mail:

Subject: VirtuaLight 1.0.2 released!


Hello,


I wanted to let you know that VirtuaLight 1.0.2 for Windows is now
available for download.
This is a major update that fixes several bugs, adds a few new features,
and includes new tools.


These tools are:
- The Python export script 1.0 for Blender 2.12
- The VLight GUI beta 2 (with several corrections and new features...)


Changes are:
- Directive Transform can now be used like any other transformation
modifier.
- Improved soft shadows algorithm for all area lights, including
SunLight. No more artifact problems.
- Added optional directive IrradiancePhotons to use photon-mapping to
distribute ray samples during irradiance evaluation.
- Added optional directives LoadIrradianceCache and SaveIrradianceCache
in order to load and save Monte Carlo irradiance data cache from/to
file.
- Fixed a severe photon-mapping bug with primitives NURBS, Bicubic
patch and Parametric surface.
- Fixed the known bug in OpenGL preview mode. Polygons clipping and
color assignments are now corrects.
- Fixed a small deallocation memory bug with scenes containing a very
large number of primitives.
- Fixed a bug in shadow color with a Composite shader.
- Updated the "VirtuaLight Interface Specification" documentation.
- Updated the "User Manual" documentation.


You can download the 2.9MB ZIP file by clicking the following link:

http://www.3dvirtualight.com/VLight1.0.2win32.zip

If you don't work against time, time often works for you.