Working on this Still Life gave me the opportunity to work with glass, fabric, Bones and real world textures. It was created using Cinema4DXL7.1 over a period of 3-4 weeks.
Ron\
Ron Pfister
http://www.imaginationmagic.com
Working on this Still Life gave me the opportunity to work with glass, fabric, Bones and real world textures. It was created using Cinema4DXL7.1 over a period of 3-4 weeks.
Ron\
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
The dollars looks nice but they look as if they are metal not paper (paper smoothness)
i think so [img]/infopop/emoticons/icon_rolleyes.gif[/img]
Thanks very much to all for your comments.
Regarding the choice of currency. I'd been expecting the question to come up ever since I'd made the choice to use American bills and coins. I actually have 20-25 scans, front and back, of worldwide currency but decided to use the "greenback" because it's almost instantly recognizable. I wanted the viewers eyes to move through the image easily discovering everything that I'd added to the scene. I didn't want him/her to get hung up on a single element while trying to decipher where it came from. Texture, color contrast, lighting and the flow of the image were most important to me while I created the piece.
Thanks again...
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
I will try to read the help file and follow the tutorials.
Is it easier and faster than 3D Max ? [img]/infopop/emoticons/icon_razz.gif[/img]
Beautiful image Ron! I love that jar!
When you say 'bones' - is that a modeling term? If so I'm not familiar with it. I looked to the image for an old turkey wishbone or something and don't see it. [img]/infopop/emoticons/icon_smile.gif[/img]
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
Very nice work Ron. I too like the fabric a lot. All of your surfaces seem right on. The lighting is quite fitting.
Remarkable piece, Ron.
Hey, you're Canadian. Why'd you use american money? [img]/infopop/emoticons/icon_smile.gif[/img]
Seriosly, the piece is brilliant, and if anyone has American coinage on Monday morning, buy:
Microsoft
IBM
Cisco
Home Depot
General Electric
...they all helped in the WTC disaster, and it would 1.) be a vote of thanks, and 2.) the stock will only go up. Watch and see.
My Best,
Gary David Bouton
Gary@GaryDavidBouton.com
Free education! The Writings Web site
and the updated GaryWorld Gallery is pretty okay, too.
Gary David Bouton
Gary@GaryDavidBouton.com
Free education! The Writings Web site
and the updated GaryWorld Gallery is pretty okay, too.
Turkey wishbone... lol. [img]/infopop/emoticons/icon_smile.gif[/img] Bones is a modeling term. Basically, you take your model and setup a virtual skeleton, with which you can manipulate (bend, etc) the object as though it had joints. I imagine the bones were used to fold the money into the shape that its in (without distorting the texture mapping).
Working on this Still Life gave me the opportunity to work with glass, fabric, Bones and real world textures. It was created using Cinema4DXL7.1 over a period of 3-4 weeks.
Ron\
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
That's the way most of C4D's help files are constructed Aj - as tutorials, that walk you through using most of the program.
You do NOT have to create an animation in C4D Aj, to see the effects of a Deformer. When you move the animation time control slider forward a few frames, it starts the "life span" of the effect. Once started, you have by default 149 frames you can save out as "still life" images. And each of the 149 frames will contain a slightly different effect.
Here is an example of an image i just worked on. It contains the use of a "partical stream emitter" to create a swarm of lights (from just one light). This shows you a working model of what i just explained above. In these images i moved the scene ahead to frame 79, then Rendered, and saved it out.
The thread is called "Just a practise piece guys". Here's a link to it: Just a practise piece guys
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