they do it just for fun. All of them have 'normal' jobs. Once a year they have a challenge - I remember the deadline for submitting demos is Feb. 15th each year. It's a formal competition.

And no, they don't use ActiveX, DirectX or anything like that. It's not allowed, and besides this it would blow up the demo to at least 1 megabyte in size. So Klaus is wrong.

Same with textures: no textures are allowed. Everything MUST be rendered in real time from the code: sound, graphics, textures, text, fog etc - you name it.

Best of all: you can run all demos on an old 286 PC with a DOS disk to boot it up - no hard disk is required.

The speed of the presentation remains identical on ALL system, be it a 286 or a 2.4 GHz Pentium.

It's nothing we can use. It requires real hard coding, and the teams - usually consisting of 3 to 6 members - need almost a year in their spare time to develop and code a demo.

If the one posted here requires a specific DLL, it will not make it into the demo challenge - it'll be returned to sender ;-}

And the link: I'm still searching a terabyte of storage. I'm still browsing my link lists by the thousands. Give me some time please, I left the scene some time ago - seems it's been decades ago.

ok, just found one of the links:
http://www.oldskool.org/demos/explai...o_reviews.html

check the 'intros 64k' that's the stuff you will like most. And don't miss the 4k stuff - incredible as well. And if you should be able to get intros from Twilight Zone, let me know where you've discovered it, ok?

jens g.r. benthien
designer
http://www.sacalobra.de

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If you don't know how to dream you'll never be a designer.
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[This message was edited by jens g.r. benthien on November 22, 2002 at 11:14.]