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Thread: 60kb mindblower

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  1. #1
    Join Date
    Apr 2001
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    Runcorn England
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    676

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    don't worry, virus free...note the file size
    Attached Files Attached Files

  2. #2
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    San Diego, CA, USA
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    I was skeptical but Norton AV doesn't see any problems :-)

    I was still skeptical so I played it after disconnecting my internet wire. It still played.

    Wow.


    -Philip

  3. #3
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    Norway & Sweden & USA
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    UNBELIEVABLE!!!
    UNBELIEVABLE!!!
    UNBELIEVABLE!!!
    UNBELIEVABLE!!!
    UNBELIEVABLE!!!

    I still don't believe it!!!

    But aside from the staggering design and code, I guess this also demonstrates how powerful the DirecX technology has become, for the on-the-fly rendering. So thanks is also due to Microsoft. :-)

    K
    www.graphics.com (columnist)
    www.xaraxone.com/FeaturedArt/kn/
    www.klausnordby.com/xara
    K
    www.klausnordby.com/xara (big how-to article)
    www.xaraxone.com/FeaturedArt/kn/ (I was the first-ever featured artist in the Xone)
    www.graphics.com (occasional columnist, "The I of The Perceiver")



  4. #4

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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> It would seem their coding generates the textures/sounds rather than utilizing bmp's/wav's etc. <HR></BLOCKQUOTE> Yeah, thanks Ross that's it. Cool. My daughter loved it. It mentioned in the credits that you can burn the soundtrack to CD as an MP3 or something. I'll have to chack it out. She wants to listen to it on her CD walkman.

  5. #5
    Join Date
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    Liverpool, NY USA
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    at a download size of 2MB, this resource is a pig [img]/infopop/emoticons/icon_smile.gif[/img] but I thought music aficionados would like to get a hold of a free, open source "CD to WAV (or mp3)convertor". It also reads the label and artist and enters it into the resulting files.

    http://www.cdex.n3.net/

    My Best,
    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  6. #6
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    The theproduct.com website is now up (it was down a few days ago).
    The front page features "fr-019.poemtoahorse" which IMHO is much better than the older one Eric posted. Poemtoahorse is I think more artistic, and has a much better soundtrack. Check it out!

    The site notes that their demos require directX 8 so it would seem they are creating a variation on the pure demos Jens wrote about. The .dll error some have experienced relates to not having directX 8. The info on the site about how they were made is interesting.

    Stunning stuff! Do check out poemtoahorse.

    Regards, Ross

    <a href=http://www.designstop.com/>DesignStop.Com</a>

  7. #7
    Join Date
    Feb 2001
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    Beaverton, OR, USA
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    Pretty cool...though Klaus is NOT wrong. Your video card settings will control the antialiasing of the rendering. The exe provides the data, Windows and your video card provide the real-time rendering engine.

    If it was its own rendering engine (besides from being a larger file), it would not be affected by your video card's Direct3D settings.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	antialiasing.jpg 
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  8. #8
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    Dec 2000
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    Columbus, Ohio, U.S.A
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    I can't view it at all, some kind of error! ugh

    Steve Newport

    -My Gallery-

    -Featured Artist 2002-
    Steve Newport

    -www.SteveNewport.com-

  9. #9
    Join Date
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    It is 300k but please lets not all start doing that. It would be the death of the forums. On occassion it is probably ok. If it is an inline image, large postings should probably be in a new thread and have appropriate notice in the thread's subject line. (some participants have slowwww internet connections & pay by the minute -- besides being sorry for them we should try to be nice).

    Regards, Ross

    <a href=http://www.designstop.com/>DesignStop.Com</a>

  10. #10
    Join Date
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    For relieving my concerns.

    Thanks Eric for posting this stunning example of creative use of bytes. Incredible.

    I don't think they were trying to claim a 30000:1 compression ratio is responsible - more that it is the equivalent of that kind of ratio. It would seem their coding generates the textures/sounds rather than utilizing bmp's/wav's etc. The analogy to video games rings true to me but I have no knowledge of how such things are accomplished...

    Stunning. (I really liked the tunnel with the lights swirling on the walls).

    Thanks Eric.

    Regards, Ross

    <a href=http://www.designstop.com/>DesignStop.Com</a>

 

 

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