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    Sticky: Re: Making a bitmap logo spin in Xara3D Part 2

    That's a good looking 3d logo, that.

    It's a matter of taste, really, but I think the extrude steps are a bit heavy-looking, so these days I mostly reduce them by typing Ctrl-A, then going to the...
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    Sticky: Re: Making a bitmap logo spin in Xara3D Part 2

    That x3d file looks fine to me, Rock, I don't see that there is anything wrong with it. I would disable the spinning lights, and turn off the shadow, but those are more preferences than anything...
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    Sticky: Re: Making a bitmap logo spin in Xara3D Part 2

    Hello, Rock,
    the simplest answer for your questions is Pages. If you hit Alt-T, the text dialogue opens up, showing your test/shapes. Position the cursor and click on the diamond...
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    Sticky: Re: Making a bitmap logo spin in Xara3D Part 2

    Xara3D constrains all shapes in the file to have the same height, and will resize objects to make them all conform. This is frequently unhelpful.

    The cure is Sizing Pixels. I use them all the...
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    Sticky: Re: Making a bitmap logo spin in Xara3D Part 2

    Hi, Dal, I'm glad you liked the tutorials. The best way to kkep the blank space to a minimum is to set the frame size to the dimensions you want, and turn off Fit-to-width in the Font size field on...
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    Sticky: Making a bitmap logo spin in Xara3D Part 2

    In Part 2, instead of painting a bitmap logo onto a spinning box or disc, we rebuild the logo with multiple custom vector shapes, using a separate vector application, and import them into Xara3D, and...
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