Haha, id prefer the pasta to brushing with it! thanks for the reply.
Yes, this tut uses hair dynamics with collision. seems to work literally as a default. without gravity.
I used a similar...
Type: Posts; User: gregcook; Keyword(s):
Haha, id prefer the pasta to brushing with it! thanks for the reply.
Yes, this tut uses hair dynamics with collision. seems to work literally as a default. without gravity.
I used a similar...
Hey there, using 3dsmax.. I'm trying to make a toothbrush with its bristles, brush/collide and deform over teeth. Accurately.
I have all the models built and the static models renders beautifully...