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  1. Thread: Logo Design

    by mac53
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    5,148

    Re: Logo Design

    Man...

    That's some beautiful images you guys came up with!!! ;)
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    Re: Hi-Resolution Graphics Help Inquiry

    Your feed-back is personal... I have no time nor do I care! You don't want me here??? Just lock this thread and I'll leave... no problem! Besides, I'm not
    finding what I'm looking for here...
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    Re: Hi-Resolution Graphics Help Inquiry

    So... what's your point? Actually I'm not asking anyone what games they
    support... moderator or not, keep your personal opinions to yourself.
  4. Thread: Logo Design

    by mac53
    Replies
    14
    Views
    5,148

    Re: Logo Design

    36387

    Here's one where I used the smudge tool on...:D


    36388


    Gave it an effect....;)
  5. Thread: Logo Design

    by mac53
    Replies
    14
    Views
    5,148

    Re: Logo Design

    36384


    I was goofin around and came up with something like this...:o

    as you can tell... I'm no graphics expert...
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    Re: Hi-Res Doom 2 Sprites Team Assembly

    Thanks Bill....;)
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    Re: Hi-Res Doom 2 Sprites Team Assembly

    I'm looking into the possibility of assembling a team who has graphics enhancements knowledge and capabilities and who would interested in assisting in constructing the first Hi-Res sprites, [4x] for...
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    Re: Hi-Resolution Graphics Help Inquiry

    Listen... I found out that I "Bit off a little more than I can chew"...

    Consider this thread Closed...and I thank you very much for your attention and time.


    THREAD CLOSED
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    Re: Hi-Resolution Graphics Help Inquiry

    I just want to add this extra post here to thank the forum's two members
    for what they are trying to do to help me with this new experience. I'm a member at quite of few forums and a moderator at...
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    Re: Hi-Resolution Graphics Help Inquiry

    Who's the Pro here? No buddy, you've obviously have the wrong impression about me! If by any chance I casted that impression among the forum, even-though it was unintentional, is a mistake! I will...
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    Re: Hi-Resolution Graphics Help Inquiry

    Graf...

    You are far more advanced in the graphics community than I am... that's why I started a thread here and that's to hopefully learn about graphics editing.
    You're being sure that I'm...
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    Re: Hi-Resolution Graphics Help Inquiry

    Bill...

    I tried that. I tried to change the transparency after the graphic conversion and believe me buddy, that is definitely not the process! I'd be there converting the cyan over to...
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    Re: Hi-Resolution Graphics Help Inquiry

    Bill...

    If PhotoZoom is not the best choice, then what would you recommend then?

    ---------------------------------------------------------------------------

    Bill...

    My comments about...
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    Re: Hi-Resolution Graphics Help Inquiry

    Ok boys... Let me prove that it was PhotoZoom the implements the pixels in the transparent area of the graphics. Take a look at these two images:
    ...
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    Re: Hi-Resolution Graphics Help Inquiry

    Got it... I sent you a zip file...
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    Re: Hi-Resolution Graphics Help Inquiry

    Guess what, Bill...

    There's no email contact... maybe I'll send you a pm to see if that works.
    -------------------------------------------------------------------------

    Well, I guess I can't...
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    Re: Hi-Resolution Graphics Help Inquiry

    Yeah well, it's doing it, brother!!! Now whether it's PhotoZoom doing it or not, because I'm also using Corel's PhotoShop Pro along with Micro's Photo Editor... one of'em's doin it. I'm setting the...
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    Re: Transparency Question

    Before converting my sprite textures into the Hi-Res's, I'm transforming the "cyan" blue background into Alpha-Transparency and what's happening is that when the coversion has been complete, I have...
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    Re: Hi-Resolution Graphics Help Inquiry

    There is a way to work around that issue within Xwe, Graf. All I have to do is to load the png's as "raw data", then that way, the Doom 2 engine extension port Gzdoom will do the rest... that's...
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    Re: Hi-Resolution Graphics Help Inquiry

    I'm not real sure about the alpha transparency right at the moment, Bill. I have been reading that, I think that instead of the color "cyan", that the Doom 2 engine uses as transparent and...
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    Re: Hi-Resolution Graphics Help Inquiry

    The engine requires a scripting file that tells it to reduce the 4x sized textures to their original size. There can be two seperate entries... one is called a "Decorate" and the other, which is...
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    Re: Hi-Resolution Graphics Help Inquiry

    Oh yeah... Happy "B" Day, Bill!

    Alright guys, take a look at these two images. The first one is a 4x zoom of the original graphic which is in png format @ 400 ppi. The second one is the same pic...
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    Re: Hi-Resolution Graphics Help Inquiry

    Hi Bill...

    Pleasure to met you, buddy. Yes, you are correct, the graphics do extract @ 256 color palette 8 bit bitmaps. I use a program called Xwe, for any type of wad editing. Getting these to...
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    Re: Hi-Resolution Graphics Help Inquiry

    No, they're not on paper. They are within the game and are easily extracted using a software made to do it. You've made a good point... talking about when they become blurry. Let back up here for a...
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    Hi-Resolution Graphics Help Inquiry

    Hi Folks... First allow me to express my gratitude to the forum's administrator for approving my membership.

    One of my main interests in the editing of graphics stems to the old pc game, "Doom 2",...
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