Everyone who intends to use 3D has to start somewhere. Notably, seeing an article written by the software director at Pixar Studios, their software if fully proprietary, you cannot purchase it...
Type: Posts; User: Gamerprinter; Keyword(s):
Everyone who intends to use 3D has to start somewhere. Notably, seeing an article written by the software director at Pixar Studios, their software if fully proprietary, you cannot purchase it...
I'm crappy at doing people - hand-drawn or 3D. I am hit or miss. Some of my people illustrations work, many don't. I've always spent more time creating things, animals, monsters, landscape,...
I avoid anything political online. I run far and fast from any forum where political discussion is allowed. The games and works I create are for a client base from every political stripe - it's for...
Fully agree with Handrawn, here. I create art because I must, good thing I have some skills because I am so compelled to create art, I'd probably do it, even if I were bad at it. I create because I...
Interestingly, as I stated on a previous post, I was looking at a True Space ad in some graphics magazine intrigued by the idea of 3D, but I not having 3D needs at the time, couldn't justify it's...
I have no idea why Canadian author/game designers seem attracted to my company. Though the first one, I did some collaborative work with 10 years ago on a project and worked together well. Five years...
Me, I'd call myself a professional amateur at 3D. I used 3D when I ran a graphic design/digital print studio. I only dabbled at 3D for some graphics needs. Afterward, I've become a professional...
I had Carrara too, but didn't use it much. Also had Poser 1, 2, 3, 11, which I use less and less. I have to learn Blender...
When I first considered using 3D software, back in maybe 2000, I was looking at a TrueSpace ad, but it was priced at $1000 back then and was too rich for me. So I ended up buying Raydream Studio for...