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    Re: XD16, and XD17 trial SVG import issue

    I am so going to try that, I hope it works. But I found an exception to the 300px import of an SVG, one of my SVG files came in at 200px, and I have no idea why.
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    Re: XD16, and XD17 trial SVG import issue

    Egg, it's also just plain rude. Whoever created the original SVG artworks in their Stock Illustrations didn't set their dimensions at random, the authors chose a size they deemed appropriate and...
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    Re: XD16, and XD17 trial SVG import issue

    Handrawn, while I was out on my exercise walk this morning, I thought that there may be a registry key that might disable, or amend the behaviour of that function. I'm still going to look at that,...
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    Re: XD16, and XD17 trial SVG import issue

    Handrawn also pegged it, and you are right, Egg. While it is deliberate policy to resize automatically on loading, the idea that all imported vector files can be suitably resized at will misses the...
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    Re: XD16, and XD17 trial SVG import issue

    Hah! Found it. Pg 33 of the XPGD17 Manual, Stock Illustrations:

    "Because the original vector files vary enormously in size, graphics larger than around 300px are scaled down."
    In practice...
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    Re: XD16, and XD17 trial SVG import issue

    Oh, dear! I just spent the last 10 minutes or so exporting squares of increasing size from my new XD17 as SVGs ('selected only'), and re-importing the resulting SVG. ALL of the imported squares were...
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    Re: XD16, and XD17 trial SVG import issue

    They are actual SVG-XML files. The reason for the interest is that shortly after I retired more than seven years ago I took up an interest in CNC milling, and bought myself a Shapeoko kit, and built...
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    Re: XD16, and XD17 trial SVG import issue

    Hi, Egg, thanks for the time you put into the video. As I was watching it, I noticed you were saving and loading the second ship counter, which was the enlarged one that resulted from importing the...
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    Re: XD16, and XD17 trial SVG import issue

    Hi, handrawn!

    P&G16 can re-import at the same size, it didn't change the size of the SVG-2 even after re-exporting it again, and importing it back in. Also P&G16 didn't initially have 'export...
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    Re: XD16, and XD17 trial SVG import issue

    Hi, Egg, it's been a very long time. Yes, I suspected the 72/96px ratio too, but that must be an internal Xara thing because Xara exports its SVG specifying pt (points) as the unit. It doesn't permit...
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    XD16, and XD17 trial SVG import issue

    I have been using XD's SVG export and import features rather a lot recently, and I have been having several issues, but the most obvious one is this;
    If I export a group or a single shape as SVG,...
  12. Thread: making movies

    by simsmj
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    Re: making movies

    When you say "the time of the show", do you mean the total duration of the animation you have made?

    Xara3D does not set a show duration of 1 minute. The duration will be set by the duration of...
  13. Thread: making movies

    by simsmj
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    Re: making movies

    Just for further information, although the MSV-1 codec offers 100% quality, it still does a great job in compressing the content, as compared with the Uncompressed codec. The file I mentioned in my...
  14. Thread: making movies

    by simsmj
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    Re: making movies

    This was an interesting exercise to follow up. I had made a screensaver a few years ago for one of my spinny badges, and spent a lot of time getting the best quality I could, with the largest output...
  15. Thread: I need help!

    by simsmj
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    Re: I need help!

    Welcome to the forum, jagiv. I suspect the "Transparent" box is ticked in the Export dialogue. When ticked, it sets the background to transparent for the exported image, ignoring what ever image is...
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    Re: strange... missing feature

    May I mention that in the extrusion dialogue box there are tick boxes called Gloss and Matt, which apply independently to the front and back faces. Ticking Matt removes the highlights of reflected...
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    Re: 3-D 7 Xara small text

    Mark, the frame size set in the export animation options is user-defined at 640 x 920 for both x3d files. Is that the size you want? When I export the animations without making any changes at all,...
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    Re: 3-D 7 Xara small text

    No need to apologise, Mark. When you can manage, I'll still be here :) .

    Mike
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    Re: Spinning Globe !!!

    This one is rounder, by simply reducing it to 5% of normal.

    Mike
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    Re: 3-D 7 Xara small text

    The attached image doesn't really tell me anything, Mark, can you post an .x3d file that is giving you that problem?

    Re the spinning globe, here is an article describing how it was made.

    Not...
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    Re: 3-D 7 Xara small text

    Hello, Mark,
    can you post the x3d file that was giving you the difficulty?

    Mike
  22. Thread: 3d photo

    by simsmj
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    Re: 3d photo

    Well done, Emma, I'm glad you got what you wanted.

    Does Aurora 3d do all that in one package?

    Mike
  23. Thread: 3d photo

    by simsmj
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    Re: 3d photo

    Well, I can talk you through the XaraXtreme process when you have a couple of animated gifs to use, and we can use them as examples in a tutorial. Or if you would prefer, I can create a couple of...
  24. Thread: 3d photo

    by simsmj
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    Re: 3d photo

    Well, as I said earlier, it could be done in XaraXtreme or XaraWeb Designer, but I don't know if they were specifically what was used. The basic idea is that two completely separate Xara3d-generated...
  25. Thread: 3d photo

    by simsmj
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    Re: 3d photo

    OK, Emma, which bit is giving you problems? How far can you get?

    Mike
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