You Guys Forgot the emergency phone, and the Service key... I think there is an emergency stop also...
All the buttons have to be lit, they are when I get out... http://www.talkgraphics.com/images/smilies/biggrin.gif
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You Guys Forgot the emergency phone, and the Service key... I think there is an emergency stop also...
All the buttons have to be lit, they are when I get out... http://www.talkgraphics.com/images/smilies/biggrin.gif
here's my contrib. the button that goes everywhere at once http://www.talkgraphics.com/images/smilies/biggrin.gif
Okay here is my attempt... http://www.talkgraphics.com/images/smilies/biggrin.gif
Well actually Soquili won. Second place (from the two of you http://www.talkgraphics.com/images/smilies/smile.gif goes to John.
The idea behind this was to see what designers think of a plain design.
The site I referred this "challenge" deals with designing interfaces and commercials.
There was an article regarding this life panel.
When the director asked the designer's portfolio he recieved about 30 examples of various designs.
Most of which were more artistic than useful. Not because they didn't know how to do a simple panel but because they didn't think it was "fascinating" enought for a portfolio.
So in conclusion given there, design must be simple and effective. Spiral button design will get you lost in the floors http://www.talkgraphics.com/images/smilies/smile.gif
...and my
As I remember, there is never a 13th floor. Rich
So is there like 12a and 12b? But if you caount you'll still get 12b, you can't exclude 13 from math http://www.talkgraphics.com/images/smilies/smile.gif
Nice one Xander