Oh.
Yeah.
I forgot to include smoke and dragons in my list of things to do with these image files.
Attachment 101124
Happy Saint Patrick's Day to all!
—Patty O'Furniture
Printable View
Oh.
Yeah.
I forgot to include smoke and dragons in my list of things to do with these image files.
Attachment 101124
Happy Saint Patrick's Day to all!
—Patty O'Furniture
wisps yes... but no time to draw Excalibur....
you have some examples - be interesting to compare, in another thread - need a 3D renderer for particle systems I'm thinking
Gary I found these very inspirational, though probably not in the way you intended...
what is not there is all around us....
I intended this month's Giveaway as a pure gift for artists as a resource. Sure I offered some input, but not so narrow as, "Here's a blue crayon. Now go draw something that is blue."
And I made some suggestions as for an appropriate time to use the smoke images, but your compendium in #15 is by far the most unimaginable (at least by me!) and inspired, creative use for them, sort of like seeing shapes and objects in the clouds whist gazing up at the sky on a grassy knoll, because artists are always broke and can't afford a proper holiday. ;).
No, no, very well thought-out and executed, thanks for sharing.
My Best,
Gary
Hi theinonen—
I will try not to get too off-topic here; as Handrawn has mentioned, this might be an interesting topic of comparing methods, but not in this thread—Mike Bailey or Gidget might want to talk this through over on the 3D forum.
I used what I used to create this Giveaway for two reasons:
1. I'm not very accomplished at particle systems coding. Particle systems can add exciting animation to video, and I use Trapcode's Particular and ParticleIllusions for video, but rely an awful lot on presets. Particle systems exist within the space domain of 3D, you don't need an expensive modeling program to produce clouds and fire using particle systems, but you do need a program that "understands" how to map 3D parameters to 2D space (IOW, your monitor).
2. Chaoscope is free. I don't know of a free particle generation system, and I want to encourage Xaraists to go for the free stuff out there, give it a try, and see how it might work into compositions you have in mind.
Attachment 101135
Okay, second Giveaway this month: I've created four particle emission effects that come close to a smoke trail effect. I'm not as happy with the results as I am with the Chaoscope pieces, but I encourage a discussion here, even though this is a Giveaway thread and people are just supposed to download the free stuff and perhaps share their work here.
My Best,
Gary
thanks Gary
just to let you know the direction it is going: see attached - but it's for information only as I've decided to do the line art in raster brush [SAI] not xara - could use xara to colour it, but maybe raster airbrush... time will tell
thanks again for the images [high resolution is a relative term obviously , but horses for courses :D]
I altered the coffee cup image some what and made it into an adv. of sorts with wisps. The wisps above the text Sensual are from a file I found lost in my many folders. I don't know who posted this image originally but it does work.
Stygg
That is a very nice page layout, stygg!
Yeah, there's a Photoshop tutorial hanging out somewhere on the web that describes how to mess up fractal clouds to get a nice simulation of rising smoke, but 1.) That's Photoshop, not Xara—so you did us all a favor by explaining how to achieve the effect in Our Favourite Program, and 2.) It's a different effect than the Chaoscope stuff I offer. Chaoscope (by its name, naturally) offers a little Chaos theory behaviours to do its thing, but it also uses gradients which then move the highlights in unpredictable, but often pretty configurations.
You can do this sort of stuff, also, if you carefully manipulate a Blend in Xara using lines and then use the Mould tool This ain't smoke, but I thought it was interesting:
Attachment 101146
My Best,
Gary