Those are very nice textures Jim. Thanks for sharing them. Do you create your own filters? I use filter forge 3 as well I have the full version and often create my own filters so I can appreciate the work that goes into these textures.
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Those are very nice textures Jim. Thanks for sharing them. Do you create your own filters? I use filter forge 3 as well I have the full version and often create my own filters so I can appreciate the work that goes into these textures.
I do at times but ,still figuring it out, Haven't really used Filter forge that much. I have had it for some time, I just never really had the interest in using it in a practical way
Thanks Jim, I also have Filter Forge but have not turned it on enough to know why I paid for it. Someday maybe.
I suggest we might break this into a new thread: Frances is just about the best local authority of Filter Forge. She has featured it in tutorials and here we have two members—prbably more— who aren't getting all that much out of the software.
Am I begging the question, Frances?
;)
My Best,
Gary
P.S. Jim, I just now understood your avatar. Booting it out of frame, eh? :)
I've split this thread off from this thread in the Clipart forum
I'll do my best to help anyone interested in learning more about Filter forge and how best to use it with Xara. Also we do have someone from from FilterForge who checks this forum from time to time so this is a much better place to take this discussion.
Some tips for using FF with Xara.
1. Currently there is an issue with using Filter Forge as a live effect, but this can be worked around by locking the effect.
2. Filter Forge can be used as a stand alone program to create seamless/ and nonrepeating (as in non seamless) textures that can be imported into Xara for many uses.
Perhaps a small discussion on the shader tree interface, and how you can add and modify operators first?
Shader trees aren't always intuitive to use, and they're mostly the arena of material creation in 3D programs.
-g
For me when I started learning Filter Forge I realized something: That the shader tree was doing something similar to layering different kinds of noise, and adjusting transparencies of the layers. It was a different way of working. Here is an example of a very simple filter, I took a perlin noise component and plugged in some control components and plugged it into the result component. This gives me a filter that can generate different types of perlin based noise. Each control component gives a corresponding control on the filter controls panel.
Filter forge is much more than colourful squares :) For example take the simple filter shown in my last post. In just a couple of seconds I came up with this:
Attachment 96497
Switch the result component from simple to surface and you can get something like this by adjusting a few settings:
Attachment 96496
It looks a little undercooked; use the Outdoor Grill Filter and turn it up to 5 for about 3 minutes.
;)
-g
Do you know what time it is, Larry?
It's time to quit kidding Frances!
It's not the best example, but it does show how with two tree choices (or two Layers as she makes the analogy), you got yourself a very complex pattern, courtesy of the Perlin pattern.
-g
Ok it does look a little gruesome (Maybe it would be useful in October! ;)) ) anyway both examples were created with the same simple filter tree I showed above I only changed the results node to surface and plugged the perlin nose component into both the height and colour slots and changed the colours and added a bit of reflectivity (this setting along with reflection blur and metalic is found on the result component after you switch it to surface.)
I really like the component that gives the underlying values a shiny look.
I'll bet you could make reflective spider webs and solder (like nailing down elements on a circuit board) by using a different Perlin instance or perhaps a different underlying geometry?
-g
yes you could, the perlin noise is just one of about 6 different types of noise that Filter Forge has. The techo noise has a lot of squared corners and I've seen some very realistic filters in the filter library that make use of it to create circuitry and other interesting surfaces.
OK Gare, I'll quit kidding Frances maybe. But I shall continue to joke with and kid Rik.
That's ok Larry I understand that you guys were all just kidding :) If I seemed quiet yesterday afternoon it was just because I was busy. :)
Frances I bet your under cooked lunch might look great behind some stained glass.
Lol! ;))
I thought It was a good Filter=D>
Frances, for what it's worth my response #11 was more or less a direct response to Gare's #10. I have the utmost respect for you as an artist, designer, and teacher. Your posts have been a valuable resource to me and many here. Of course Rik is another story. All kidding aside I also have great respect for Rik too, but don't tell him because I wouldn't want him to get a fat head. Same enormous respect goes for Gare.
Nuff said. Have a good day.
Ok getting back on topic, here is another look at the simple filter example. This time I have added a blur component to the filter tree and added a few more controls. the blur component is a processing component and it gives the source output that's plugged into it a gaussian blur. I have also changed the profile setting on the perlin noise (I have added a control for this so this can be adjusted from the main filter window)to a linear setting and this gives the perlin noise a more cloud like look. You can see that I now have two different connections going into the result component, and only the height connection is passed through the blur component. The resulting texture is now looking more like strawberry preserves and less like raw meat :)
I have included a zipped FilterForge filter file of this simple filter that you can open in FF3 with a simple double click. Sorry the versions aren't backwards compatible so older versions won't be able to open it. Play around with the settings and experiment with it and see what kind of seamless textures you can come up with :)
Hi everyone,
Yes, I have to confirm Filter Forge doesn't work well with Xara live effects. To compensate this inconvenience we've created a pack of textures so that you don't need to create them yourself: http://www.filterforge.com/images/ad...lkGraphics.zip. This is an exclusive pack for this forum: feel free to use these textures for any commercial or non-commercial purpose.
-- Mark
I'd like to emphasize that FF doesn't work well with Xara Designer Pro.
But it does work. You just should either lock the effect after applying it, or export the texture as a bitmap from within the UI in Xara, to work with no interruptions.
Thanks for the texture pack, folks!
-g
Thanks for this nice collection of textures Mark.
What I usually do is if I want a seamless tiling texture I use FF as a stand alone and save my tiling image from there. The tiles import into all versions of Xara.
Here are two workarounds I use when using FF as a plug in with Xara.
1. a selection in Xara isn't picked up by most FF filters, which causes textures to fill the bounding box area rather than the selected object.
My Fix: I use an external image component in the filter editor to bring the selected object into FF and depending on the selection I run it through some more components to create an alpha channel. I have used this method to apply filters to text, vector shapes, and extrusions. I'm working on a filter snippet/ group that will do this and also distort the edges of the selection based on the filter height output.
2. the errors that come up when Xara tries to re apply the filter:
My fix: before using FF I set Xara's default live effects resolutions for both locked and unlocked to at least 300dpi ( this can be done through Options> plugins and effects tab)and make sure my selection is the largest size I'll need it to be. In the FF main panel if I change the filter settings I add a new preset (this will allow me to go back at any time and re apply the exact settings if I need to) Once the filter has been applied, as Gary said I lock it. Locking the effect causes Xara to produce a bitmap at the resolution that you have set.
Looks like something Hannibal Lecter might have cooked, hello Clarise!
I'll get in touch with filter Forge and see what I can find out. I the mean time if you look through some of the textures I have donated in the clipart forum and on the Xara Xone many of them are created with Filter forge.
The folks at Filter forge have kindly given me new links to these textures and the wrapping paper textures that were posted elsewhere :)
https://www.filterforge.com/images/a...lkGraphics.zip
https://www.filterforge.com/images/a...lkGraphics.zip
Thanks to the folks at Filter Forge! =D>
I have a question—actually directed at the Filter Forge people. As much as I've promoted the filter (and I realize you've certainly don a lot more), why is it that they appear scarce on the forum, and they let a link expire.
Are we not paying them enough attention? Filter Forger is a one-of-a-kind plug-in and standalone for generating seamless textures of 1.) much better quality/photorealism than Genopal, and rivals Map Zone, except you only get a handful of presets for free with MapZone while FF's treasure trove for free is immense.
Dear Filter Forge people: you have an anxious audience right here at tg, we have 20,000 registered numbers and even if you cut that down to 1/20th active members, you still have 1K members who can be shown exactly what a useful utility this Factory is for the Xara artist.
I'm cc'ing this to one of the engineers.
My Best,
Gary
Thank you very much, Frances.