playing with the transparency settings I created this blue glass goblet. I figured out how to create coloured glass.
Attachment 84253
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playing with the transparency settings I created this blue glass goblet. I figured out how to create coloured glass.
Attachment 84253
Hello Frances,
That looks nice!
I think the specular highlights are a little too soft...it gives a slight "plasticity" to the surface. I would try making the material harder and use either the Cook-Torr or Wardlso specular models.
The modeling of it is great...just needs to look harder to simulate glass. This is just my opinion... try both ways and see what YOU like, please.
Peace
James
Frances I like the design of the glass. Like James mentioned the specular highlights suggest plastic rather than glass.
May I suggest that you include some additional scene elements to your renders. It helps others to visualize what you pictured in your mind and provides an environment for the subject. I understand that you are creating .png with Alpha images so you can place the objects in other images at a later time.
Thanks James and Bill,
I hope to have some time to go back to this one later and experiment with your suggestions James.
I will put this into a scene too, Last night it was getting very late and I thought perhaps the transparent background would be better than blenders gray world.
Here is my blue goblet in a scene. As you can see I've been playing with the cloth simulator. This brings up a new question, the cloth simulator was fun to play with but for a static cloth is there a way to wrap the cloth (plane) over the table so that it follows the sharp edges, lies flat on top and drapes nicely on the sides? (with out hours of modeling)
Attachment 84260
Hello Frances
That looks nice!
For the cloth simulator, set it up to act over a number of frames and then review the animation in the 3D window until the cloth has fallen just as you like it. Render that frame only.
Good work...
James
Very nice Frances. Using the goblet within the 3D scene brings out the transparency of the glass very well.
Thanks Bill and James. I am quite enjoying learning 3D modeling I think I'm going to play around with this and add to the scene.