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Here's a 3D background made in Photoshop. This method will give you a shiny, plastic-bumpy-looking image like a plexiglass shower door.
1) Select two colors for foreground and background, higher saturation values will give shinier results.
2) Under filters, select render clouds. The pattern rendered will always be random and never the same twice.
3) Again under filters select displacement and choose a displacement map. Honeycomb is ok.
4) Crop the area you like best and viola, your done.
You can map the image onto spheres or other 3D objects or use as a background.
I used some such images as images for a Java graphics applet called "wobbler," for some really wild effects.
Wobbler effects.
Oh yeah, the image below isn't cleaninly tiling although you might tweak such an image and make it so. But the good part is that that creates another effect whereby the page seems to be uneven and protruding outward towards the viewer.
buddycom [img]/infopop/emoticons/icon_cool.gif[/img]
[This message was edited by buddycom on September 03, 2000 at 01:51 PM.
[This message was edited by buddycom on September 03, 2000 at 01:53 PM.
[This message was edited by buddycom on September 03, 2000 at 01:55 PM.
[This message was edited by buddycom on September 03, 2000 at 01:57 PM.]
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Here's a 3D background made in Photoshop. This method will give you a shiny, plastic-bumpy-looking image like a plexiglass shower door.
1) Select two colors for foreground and background, higher saturation values will give shinier results.
2) Under filters, select render clouds. The pattern rendered will always be random and never the same twice.
3) Again under filters select displacement and choose a displacement map. Honeycomb is ok.
4) Crop the area you like best and viola, your done.
You can map the image onto spheres or other 3D objects or use as a background.
I used some such images as images for a Java graphics applet called "wobbler," for some really wild effects.
Wobbler effects.
Oh yeah, the image below isn't cleaninly tiling although you might tweak such an image and make it so. But the good part is that that creates another effect whereby the page seems to be uneven and protruding outward towards the viewer.
buddycom [img]/infopop/emoticons/icon_cool.gif[/img]
[This message was edited by buddycom on September 03, 2000 at 01:51 PM.
[This message was edited by buddycom on September 03, 2000 at 01:53 PM.
[This message was edited by buddycom on September 03, 2000 at 01:55 PM.
[This message was edited by buddycom on September 03, 2000 at 01:57 PM.]
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Here's another version of the plexiglass look. And some more versions of the wobbler animation in which they were used.
Version 8 of the animation
Version ten started out as a photo of a brick wall.
[This message was edited by buddycom on September 03, 2000 at 02:06 PM.]
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Here's the background and some 3D text from Xara 3Dv3.
The logo says, "Can you hear the voice of the Earth?"
"Chi kyu no koe ga kikoemasu ka?"
[img]/infopop/emoticons/icon_smile.gif[/img]
buddycom
[img]/infopop/emoticons/icon_wink.gif[/img]
[This message was edited by buddycom on September 03, 2000 at 03:42 PM.]
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Wow i'm really amazed at how clean that applet renders the image when it buldges it out. Specifically example 10, very nice. Interesting effect there too btw [img]/infopop/emoticons/icon_biggrin.gif[/img]
Oh ya, hehe... and good job on the background image too Buddy! [img]/infopop/emoticons/icon_wink.gif[/img]
Take care,
Mark (aka theKeeper)...
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If you ever want to tile a clouds/difference of clouds filtered image the secret is in the image size. any images that are in multiples of 128 will automaticaly tile when used for things such as background images.
Thomas(AKA Loc, "T"man and other such things)