Can anyone tell me how to create a vanishing point to assist in a drawing i'm working on.
Thanks, Ken.
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Can anyone tell me how to create a vanishing point to assist in a drawing i'm working on.
Thanks, Ken.
Are you wanting to do it with your Xara program or hand draw it? I can help.
Tell us more about what you are trying to draw.
I am using Zara 11 and I'm trying to draw a view down a street with homes on both sides of street.
I use a little utility called Carapace that can save a lot of time in producing a perspective grid https://www.epicgames.com/community/...o-epic-friday/ And it's free :)
You can just hit the number keys 1 - 9 to drop up to 9 vanishing points to create a grid. (hit the F1 key to get a help lis)t Then just copy and paste the grid into your Xara document. It produces a bitmap so you can adjust the brightness if you need to and then just right click it and choose lock photo to lock it down. You can also use the straight line tool to trace the grid and once you have traced it all you could delete the photo group your lines and put them on a guides layer.
Thank you for your help. I'll give it a try.
Here's the way I'd do it in Xara:
Maybe this effect is what is required?
I use Illy's perspective grids in CS4 which were stolen I think from Freehand. They use the symbol, draw a graphics in 2D, make it a symbol then place it on the grid and it conforms to what ever perspective grid you are using. It works well but like Egg I can get confused with the complex default grid which by the way can be edited.
In Xara I have used the Blend Tool to make the grid they way I want it, I count the number of guide lines required in each plane do a blend then arrange out the lines. This keeps things simple although getting the proportions of the height is looking at heights on the "X plane".
If you have tine to look at another piece of software have a look at "Sketchup" just about the easiest way of drawing perspective through a 2D orthographic projection or even the 3D mode.
You can also go to http://www.printablepaper.net/category/perspective and look at their grids. The nice thing about this site is you download the grid that you want in PDF format. Because the grid is PDF, you can bring the grid into Xara and place it on the guides layer and erase the parts that you do not want, that way you are good to go.
Just another idea.
Ray
Like Ray, I use that site, though I have not used perspective grids from there. I don't find true infinite perspective grids that usable for me.
Here is a short tutorial on what I think you need. Hope it helps and hope it's not too messy and at least somewhat clear. I may have made a few mistakes, but I hope not.
I could have put a lot more detail on the sun side but decided to quit with what I have so far.
Sorry it took me so long to get to this but I have been ill.
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no, the vertical lines are vertical. What I tried to say was that all horizontal lines are horizontal, if you look at the darker shaded side all the horizontal lines do not go to a VP. The beauty of an eye level view is that when doing people just hang their eyes on the horizon, . For instance you could make a small person further away and a larger person up close and hang their eyes on the horizon and they will be correct.
Obviously this only works for adults on the same level.
This is different from a 2 point perspective which is different from a 3 point where there are no vertical lines. I like 1 and 2 point perspectives because the verticals are vertical.
I think what is required is "Horizontal edges on the facing plane should be directed towards the vanishing point. Horizontal edges on side plane remain horizontal."
Vertical lines are indeed vertical..
The problem with a one point perspective is it only holds for looking a a biulding square on, but at the angle you're looking at it the lack of a second vp is noticable. :)
Yes, indeed in my example and Wizard's example, there should be a second vanishing point off to the left and no parallel lines on the side face.
A big 'Doh on my part. Thanks, Egg.
I found these on the web. They support Paul's and my examples.
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Larry, no way wanting to start and endless discussion here but I made the point that this 1 vp only holds true if looked at square on. The examples you provided in your last post are exactly that, square on perspectives.
Sorry, but I have to agree with Larry here ... He specifically said that this was one point perspective. And as a 1 point perspective, what he has shown is correct, although not real. It's just the same as isometric and axonometric, they are not real, but are a standard projections.
It all depends. I think I'd feel more comfortable if the horizontal lines on your example were angled slightly towards a distant VP.
Let's not labour the point. We'll agree to disagree!