Hi,
Is it possible to make two balls spinning in the same or deferent direction with deferent color or graphic each ??
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Hi,
Is it possible to make two balls spinning in the same or deferent direction with deferent color or graphic each ??
Yes it's possible but don't expect perfect spheres.
Hello, zagroot, could you be a bit more specific about what you want to do? It can be done, but it does rather depend on the details. Simple example attached.
Mike
I see Anas and Mike beat me to posting an example :D
Here's another sample.
Yes brothers all that are nice, I am sorry but how I can do that
any one can help
thank you,
Which one? My one has two dots, imported together and spun with rotate1 animation. A texture with two squares one red one blue side by side was applied and adjusted to fit the globes. The dots had a large round bevel (176) applied, along with a moderate extrusion (23). The squares could have been graphics rather than colours.
Mike
The attached image is an example that I learned from this forum a few months ago.
Hi Zagroot,
I used almost the same as Mike (simsmj). I used two period (full stop) characters with 6 space characters between them. The bevel was 150 and extrusion was about 35 (don't recall exactly).
The method used to create the spinning balls was similar to the masters of the forum, Bill and Mike. But some textures were loaded to add a bit decoration and the function of animation picker was applied as well.
1 shape coloured with one dual coloured texture! So that's how your spheres were so round. I was wondering where your sizing pixels were. I'll have to remember that trick.
My suggestion has 1 dot per sphere pasted into X3D. Extruded to 180, bevel 'curve' to deph 999, in 'rotate1'.
Here are 4 dots to make 4 globes (a bit rounder this time)
That's right, the two dots I used were the sizing pixels, and another trick I used was that they were actually vertically in line, not horizontal, and they were closer together than I usually have them. That lets the dots stay small in relation to their combined height. That made quite an important difference.
If they were imported horizontally, they got resized in the vertical dimension by X3D, so that they couldn't be given enough extrusion/bevel to make them both large and spherical. They just looked small and far apart.
Once in X3D, I shift-ctrl dragged them 90 degrees to make them appear horizontal.
Mike
Look at this hearts just pumping. Please all help would be appreciated. I want to make less shadow get this pixelling off as you can see when it zoom in and out pixel is not smooth and shadow is larger than normal hearts pix.
Hi dmcmaster,
Your shadow looks too big because it has an outer layer of background.
Your posted image is on a light blue background. You should save your animation using the same light blue background and not the dark one which you chose. Better still, don't save it as transparent. This will save memory and will look the same as your original.